tlecoz / XGPU
XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, and more...
☆17Updated 3 months ago
Alternatives and similar repositories for XGPU:
Users that are interested in XGPU are comparing it to the libraries listed below
- Check for and avoid redundant state setting☆35Updated last year
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆37Updated 3 years ago
- Tools and IntelliSense for GLSL and WGSL.☆124Updated this week
- enriched WGSL with support for import/export and more☆15Updated this week
- Track your WebGPU memory usage☆67Updated 3 months ago
- ☆62Updated 2 years ago
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- Minimal WebGPU Library☆29Updated 2 years ago
- WebGPU and WebGL Micro 3D Graphics Library for JavaScript and WebAssembly☆106Updated last year
- Some helpers for webgpu☆224Updated this week
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- A tiny WGSL online editor☆180Updated last year
- use deno to display WebGPU demos☆32Updated 7 months ago
- ☆69Updated last year
- Comparisons of shaders across multiple APIs☆23Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆42Updated 11 months ago
- Metaballs rendered in WebGPU☆83Updated 2 months ago
- A WebGPU engine.☆196Updated 4 months ago
- Well commented hello triangle example for WebGPU☆61Updated last year
- 🌟 - Functional regex-based glsl bundler, loader, transpiler and minifier☆11Updated last year
- ☆35Updated 2 years ago
- Optimized Graphics Advanced Rendering (Deferred) Engine☆21Updated 2 years ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 2 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 6 months ago
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated 11 months ago
- A WebGPU Shading Language parser and reflection library for Javascript.☆202Updated this week
- ☆11Updated 11 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆90Updated 4 months ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆34Updated last year