🚂 Thomas the Text Engine – high-performance WebGL 2D/3D text rendering utilities for React-Three-Fiber
☆85Jul 20, 2023Updated 2 years ago
Alternatives and similar repositories for thomas
Users that are interested in thomas are comparing it to the libraries listed below
Sorting:
- 🥤 Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks 🫧☆27Oct 30, 2025Updated 4 months ago
- ☆16Jan 31, 2024Updated 2 years ago
- Raytracing with WebGPU☆19Nov 5, 2024Updated last year
- Prototype tooling between glTF (JSON) and MaterialX (XML) file formats.☆17Jul 24, 2025Updated 7 months ago
- Tools and IntelliSense for GLSL and WGSL.☆161Jan 20, 2026Updated last month
- 📅 A flexible, minimal scheduler written in TypeScript☆70Jun 24, 2025Updated 8 months ago
- Marble run simulation game☆15Jul 26, 2025Updated 7 months ago
- A minimalistic library for generating low-poly maps.☆16Oct 2, 2021Updated 4 years ago
- ☆42Apr 13, 2025Updated 10 months ago
- Film emulsion-like rendering transforms for three.js☆43Sep 30, 2023Updated 2 years ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆47Jan 5, 2022Updated 4 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆146Jul 29, 2023Updated 2 years ago
- A beautiful and performant lens flare.☆17Feb 8, 2024Updated 2 years ago
- GPU based frustum and occlusion culling in WebGL.☆58Jan 13, 2024Updated 2 years ago
- ☆23Nov 2, 2024Updated last year
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆156Sep 6, 2024Updated last year
- ☆28Mar 15, 2025Updated 11 months ago
- ☆259Feb 24, 2026Updated last week
- Research on advanced profiling of high-performance web applications (primarily WebGL applications).☆42Dec 29, 2018Updated 7 years ago
- Web implementation of volumetric grids☆164Jun 17, 2023Updated 2 years ago
- Compute-Less Clustered Lighting☆62Apr 14, 2024Updated last year
- 🌎 Performant real-time state management for React and TypeScript☆633Updated this week
- ☆11Mar 7, 2018Updated 7 years ago
- ⏱ Unity-like updates for react-three-fiber☆13Aug 31, 2022Updated 3 years ago
- A type aware browser compatability ESLint rule☆14Feb 23, 2026Updated last week
- ☆12Jul 26, 2022Updated 3 years ago
- Easily monitor your ThreeJS performances.☆764Dec 20, 2024Updated last year
- Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.☆26Apr 12, 2025Updated 10 months ago
- A dependency-less solution to safely serialize your TypeScript models to and from ArrayBuffers.☆25Dec 29, 2020Updated 5 years ago
- 🥯🐶 A reimplementation of the WebGL API on top of WebGPU, allowing for gradual migration into the future of 3d on the web☆67Jan 27, 2026Updated last month
- An entity manager for JavaScript☆81Nov 17, 2025Updated 3 months ago
- ☆39Jul 19, 2025Updated 7 months ago
- Checks your WebGL usage for common issues☆193Apr 26, 2025Updated 10 months ago
- ☆13Feb 15, 2023Updated 3 years ago
- Better FPS Meter: Uses Canvas Worker to LIVE visualize main thread rAF fps and worker fps.☆13Nov 21, 2023Updated 2 years ago
- 💎 A minimal rendering library.☆14Nov 21, 2022Updated 3 years ago
- 🤖 project references made not by humans☆15Mar 16, 2024Updated last year
- Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.☆358Oct 2, 2025Updated 5 months ago
- ⚡️ More fx, Less GLSL☆405Apr 7, 2025Updated 10 months ago