chirsz-ever / deno-webgpu-window-demos
use deno to display WebGPU demos
☆30Updated 6 months ago
Alternatives and similar repositories for deno-webgpu-window-demos:
Users that are interested in deno-webgpu-window-demos are comparing it to the libraries listed below
- 💎 A minimal rendering library.☆15Updated 2 years ago
- Track your WebGPU memory usage☆66Updated 2 months ago
- ☆62Updated 2 years ago
- Tools and IntelliSense for GLSL and WGSL.☆120Updated 3 weeks ago
- ☆13Updated 2 years ago
- ☆11Updated 10 months ago
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆60Updated 3 weeks ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated 11 months ago
- ☆69Updated last year
- Comparisons of shaders across multiple APIs☆22Updated last year
- SDF -> Voxels -> Faces -> Pixels☆19Updated 2 years ago
- 🚀 A WebGPU polyfill written on top of WebGL 2.☆14Updated 2 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆36Updated 2 weeks ago
- 🚂 Thomas the Text Engine – high-performance WebGL 2D/3D text rendering utilities for React-Three-Fiber☆67Updated last year
- WebGPU compute experiment☆13Updated 2 years ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆26Updated last month
- Low-level graphics for the web☆48Updated 4 months ago
- Minimal WebGPU Library☆28Updated 2 years ago
- A JavaScript implementation of the Greiner-Hormann clipping algorithm.☆53Updated 2 years ago
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- ☆35Updated 2 years ago
- 📅 A flexible, minimal scheduler written in TypeScript☆43Updated 2 months ago
- A list WebGL/WebGPU/WebXR of libraries and frameworks.☆15Updated last year
- ☆10Updated last month
- enriched WGSL with support for import/export and more☆15Updated this week
- Check for and avoid redundant state setting☆35Updated last year
- A plugin for esbuild to import local shader fragments via #include pragma from GLSL files with .glsl, .vert, .frag, .vs, .fs extensions.☆14Updated 3 years ago
- A webgl GLSL minifier based on Angle compiler☆27Updated 3 months ago
- Marching cubes renderer for three.js☆53Updated 2 years ago