thejasonfisher / marchingCubes
The C# source files that generate an infinite terrain of volumetric meshes.
☆20Updated 10 years ago
Alternatives and similar repositories for marchingCubes:
Users that are interested in marchingCubes are comparing it to the libraries listed below
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Updated 7 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Library to create procedural meshes in Unity3D.☆23Updated 7 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 7 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- Perlin noise on the GPU in Unity☆42Updated 3 years ago
- Procedural noise on the GPU for Unity.☆61Updated 8 years ago
- Visual Noise Designer for Unity☆70Updated 8 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Editor scripts allowing to display Markdown, markdeep and HMTL directly inside the Unity Editor☆41Updated 2 years ago
- Procedurally Generated Textures for Unity3d☆46Updated 7 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- ☆56Updated 6 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- Port of https://github.com/gorhill/Javascript-Voronoi by Raymond Hill to Unity. Also, an attempt at dynamic mesh fractures.☆68Updated 10 years ago
- A Unity plugin for generating noise on the GPU for use in the editor.☆109Updated 2 years ago
- A CSG Toolkit for Unity3D that allows building of complex meshes with simple primitives.☆31Updated 9 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- Tools for copying and pasting Unity3d AnimationCurves, and for extracting AnimationCurves from imported Animations☆32Updated 10 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- ☆13Updated 8 years ago
- High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders☆51Updated 8 years ago
- C# / Unity port of Joshua Tippetts Accidental Noise Library☆41Updated 8 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- A small library of noise functions☆42Updated 8 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆42Updated 7 months ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago