tb-animator / tbAnimTools
☆17Updated 3 months ago
Related projects: ⓘ
- Custom Maya Muscle Spine rig builder☆14Updated 3 years ago
- Autodesk Maya tool for copy the deformer weights from one deformer to other deformer.☆19Updated 3 years ago
- ☆15Updated 2 years ago
- Mesh shaped controls for Maya☆36Updated 2 months ago
- Mesh editing tool for Autodesk Maya.☆15Updated 3 months ago
- Maya C++ Plugins☆24Updated last year
- Collection of Maya functions/tools/scripts/helpers/examples.☆18Updated 3 months ago
- Maya tool to copy/paste driven keys☆14Updated 3 years ago
- A modular rigging framework for Autodesk Maya☆33Updated last year
- Data Centric Modular Rigging System☆35Updated last month
- Autodesk Maya scripts, plugins, notes☆25Updated 10 months ago
- Maya plugin with tools to reorder the vertices on a mesh to match the order of another.☆23Updated 7 years ago
- Anchor transforms to world or object space in Maya.☆25Updated 2 years ago
- Module manager for Maya.☆25Updated 3 years ago
- Compounds for Position Based Dynamics in Bifrost☆21Updated 6 months ago
- ☆15Updated 2 years ago
- ☆10Updated this week
- Maya hud plugin based on viewport 2.0☆32Updated 3 years ago
- Script to create collisions in Maya. Uses Maya muscles. Useful for rigs! Written in Python with PySide2 and PyMel.☆14Updated 3 years ago
- tension map node for Maya☆38Updated 6 years ago
- A tool for organize shaders in Autodesk Maya.☆30Updated 3 weeks ago
- A collection of custom mGear modules used by Rigmarole Studio☆13Updated 3 years ago
- Extend the maya channel box with searchability and colour☆17Updated 2 years ago
- Create a Spline IK setup on a curve. The setup features variable stretch and squash, variable rotation and sliding on curve.☆47Updated 4 years ago
- A joint-and-surface based auto-rigging utility for Maya 2016+☆21Updated 5 years ago
- A Maya deformer that inverts a shape of a topologically symmetrical mesh preserving vertices indices. Originally it was created for gener…☆18Updated 5 years ago
- Weight controller nodes for Autodesk Maya to control blend shape weights or weighted deformers for various effects.☆34Updated 2 weeks ago
- proof of concept of skinCluster for transforms☆33Updated 4 years ago
- Full mechanical rigging toolkit for Maya☆19Updated 6 months ago
- Collection of Bifrost compounds to work with curves inside of Bifrost.☆11Updated 3 months ago