BenBarker / mpyr
python rigging framework for Maya
☆23Updated 5 years ago
Alternatives and similar repositories for mpyr:
Users that are interested in mpyr are comparing it to the libraries listed below
- Maya component-based rigging☆42Updated last year
- proof of concept of skinCluster for transforms☆35Updated 4 years ago
- Mainly Python pipeline tools for Maya☆24Updated 4 years ago
- Mesh shaped controls for Maya☆38Updated 9 months ago
- Maya toolkit used to save/load pose and animation clip.☆29Updated 5 years ago
- ☆35Updated last year
- Fast Maya skinCluster Save / Load☆33Updated 8 years ago
- Module manager for Maya.☆27Updated 3 years ago
- Create coloured markers on top of Maya's native timeline. Comments can be added to each marker that appear as tool tips.☆68Updated 3 years ago
- Maya Ascii (.ma) preview and visualization tool☆58Updated last year
- Put custom icon on any Maya node for display in the GUI, no plug-in needed☆51Updated 6 years ago
- A modular rigging framework for Autodesk Maya☆34Updated last year
- Python API for Maya Bifrost☆28Updated 4 years ago
- Maya hud plugin based on viewport 2.0☆33Updated 4 years ago
- tension map node for Maya☆40Updated 6 years ago
- Data Centric Modular Rigging System☆41Updated 5 months ago
- ☆14Updated 6 years ago
- ☆35Updated 9 months ago
- Pythonic maya property access☆26Updated 6 years ago
- Maya C++ Plugins☆30Updated 2 weeks ago
- Autodesk Maya cross-platform development environment with CMake☆31Updated 3 years ago
- trigger is a modular rigging tool for Autodesk Maya. Any type of creature and many non-character props can be rigged with trigger☆41Updated last week
- Supporting files and figures for my Medium article, Deformation Layering in Maya’s Parallel GPU World☆39Updated 7 years ago
- Maya plugin with tools to reorder the vertices on a mesh to match the order of another.☆24Updated 7 years ago
- 💊 Mesh/UV check commands for Maya☆36Updated 4 months ago
- ☆15Updated 3 years ago
- A tool for organize shaders in Autodesk Maya.☆33Updated last week
- a tool for retargeting mesh deformation using Radial Basis Functions (RBF) and skin weight-based clustering. It is primarily designed for…☆25Updated 3 weeks ago
- Personal stash of Maya scripts used in VFX production over the years.☆53Updated 4 years ago
- proof of concept of machine learning rivet node☆56Updated 4 years ago