Open Source cutting edge poor man's game framework. OpenXR, Vulkan single-pass renderer, ECS, artifact-free volumetric lights, advanced chaperone & locomotion etc. Gamedev Fundamentals in C++ & Vulkan.
☆41Jun 2, 2026Updated 4 months ago
Alternatives and similar repositories for openxr-vulkan-gamedev-framework
Users that are interested in openxr-vulkan-gamedev-framework are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OpenXR & Vulkan Integration Example☆54Aug 27, 2024Updated 2 years ago
- OpenXR application demo targeted to oculus quest 2 platform☆55Apr 21, 2024Updated 2 years ago
- Fork from https://gitlab.freedesktop.org/monado/demos/openxr-simple-example☆27Sep 21, 2020Updated 6 years ago
- Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects☆12Nov 5, 2024Updated last year
- Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by maki…☆16Apr 5, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A simple StereoKit template for C++ using cmake. Great for building native StereoKit apps on Linux, Windows, and Android.☆12Jul 25, 2026Updated 3 months ago
- Custom graphics engine for LOVR.☆14Oct 16, 2024Updated 2 years ago
- An immediate mode VR GUI library for LÖVR☆41Dec 18, 2024Updated last year
- A thin C# object-oriented wrapper around openxr using Valve openvr implementation☆25Nov 8, 2022Updated 3 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 7 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Aug 25, 2022Updated 4 years ago
- A low-level, portable graphics library for .NET.☆15Jun 22, 2025Updated last year
- A high performance C++ math library. https://bitbucket.org/blaze-lib/blaze☆12Dec 7, 2025Updated 10 months ago
- Vanilla.PDF is a cross-platform SDK for creating and modifying PDF documents☆13Updated this week
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A fast, cross-platform game engine for 2D and 3D.☆10Mar 12, 2025Updated last year
- GZDooM Android FLOSS☆12Jun 15, 2024Updated 2 years ago
- Add a REPL to a Bevy app☆12Sep 19, 2026Updated last month
- Python Script to add OpenGapps, Magisk, libhoudini translation library and libndk translation library to waydroid !☆10Aug 3, 2025Updated last year
- Sandbox for Vulkan, SPIR-V and glTF☆90Dec 15, 2022Updated 3 years ago
- Serious Sam Classic TFE & TSE VR Port for Meta Quest☆10Oct 17, 2026Updated last week
- Replaces Godot's sound system with OpenAL Soft☆16Aug 20, 2026Updated 2 months ago
- ☆18Nov 29, 2015Updated 10 years ago
- Provides a simpler C++ interface to the OpenXR api. Also includes an optional render module introduced in Demo 5 (Hello PBR). Currently …☆45Aug 16, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Meta OpenXR SDK includes OpenXR API resources for all Quest devices native development. Your use of this SDK or tool is subject to the Oc…☆141Feb 12, 2026Updated 8 months ago
- A C++11 thread pool and profiler☆30Jun 18, 2018Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- A Quake mod for adding bots, blood, guts, and gore to the game.☆12Updated this week
- Minimalist test project designed for tuning VR player controllers and avatar IK☆11Mar 5, 2025Updated last year
- Kotlin implementation of libp2p, exploring peer-to-peer networking, protocol negotiation, and secure transport design.☆11Jan 17, 2026Updated 9 months ago
- Command & Conquer: Generals - Zero Hour in VR. OpenXR + motion controllers, built on EA's GPL source release.☆21Aug 12, 2026Updated 2 months ago
- Concise and documented examples of using OpenXR to build native Mixed Reality applications!☆100Aug 12, 2020Updated 6 years ago
- Pocket Realm — offline WoW 1.12.1 private realm for Android handhelds (alpha)☆22Sep 29, 2026Updated last month
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- personal CPU-based offline renderer focusing on experimentability and readability☆12Jun 25, 2021Updated 5 years ago
- Golang Spellcheck based on "How to Write a Spelling Corrector"☆22Oct 7, 2015Updated 11 years ago
- This is the official implementation of our Siggrapha Asia 2024 paper "DiffCSG: Differentiable CSG via Rasterization".☆17Dec 2, 2024Updated last year
- GameWorks cross-platform graphics API samples☆17Mar 4, 2018Updated 8 years ago
- Vulkan 1.3 renderer, built from vulkan tutorial/new vkguide with higher modularity.☆10Jan 23, 2026Updated 9 months ago
- Automatically updated C# bindings for ImGui https://github.com/ocornut/imgui based on cimgui with native dynamic link libraries.☆11Nov 1, 2023Updated 2 years ago
- GZDoom adds an OpenGL renderer to the ZDoom source port.☆15Sep 3, 2026Updated last month