python version of deformation transfer
☆53Jun 17, 2021Updated 4 years ago
Alternatives and similar repositories for python-deformation-transfer
Users that are interested in python-deformation-transfer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Matlab version of Deformation Transfer☆39Jan 16, 2018Updated 8 years ago
- BlendShapeMaker python3.6☆45Jun 17, 2021Updated 4 years ago
- Deformation Transfer method for various geometric models☆12Oct 4, 2024Updated last year
- Various functions I found useful for prototyping computer graphics code in Python☆11Dec 27, 2019Updated 6 years ago
- An implementation of Deformation Transfer algorithm in ANSI C☆290Jun 24, 2012Updated 13 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- This is the source code of our 3DRW 2019 paper☆85Jul 20, 2022Updated 3 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18May 24, 2013Updated 12 years ago
- Get_dr_feature python api. You can recover mesh by: https://github.com/QianyiWu/get_mesh_py_API☆19Apr 24, 2019Updated 7 years ago
- Albedo Morphable Model☆261Jun 19, 2020Updated 5 years ago
- SIGGRAPH ASIA 2018☆254Apr 13, 2021Updated 5 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆126Nov 9, 2014Updated 11 years ago
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆11Jun 28, 2020Updated 5 years ago
- 记录我一些关于三维模型常用的工具代码,会不断更新☆32Jan 5, 2026Updated 4 months ago
- ☆38Dec 21, 2018Updated 7 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Implementation of Example-Based Facial Rigging by Li, et al. A method for generating a facial blendshape rig from a set of example poses.☆61May 6, 2021Updated 5 years ago
- a method for generating facial blendshape rigs from a set of example poses of a CG character☆88Apr 15, 2021Updated 5 years ago
- Implementation for paper "Disentangled Representation Learning for 3D Face Shape" CVPR 2019☆230Sep 21, 2019Updated 6 years ago
- Source code for the paper "Lightweight Photometric Stereo for Facial Details Recovery" (CVPR2020).☆182Aug 26, 2020Updated 5 years ago
- Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying Objects☆21Oct 7, 2022Updated 3 years ago
- MATLAB function for the non-rigid alignment of two triangulated 3D meshes based on: 2007 - Amberg et al. - Optimal Step Nonrigid ICP Algo…☆14Nov 17, 2020Updated 5 years ago
- unofficial implement of paper "ASM: Adaptive Skinning Model for High-Quality 3D Face Modeling"☆35May 4, 2023Updated 3 years ago
- A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"☆48Nov 2, 2021Updated 4 years ago
- code for the SIGGRAPH 2025 paper "Computational Modeling of Gothic Microarchitecture"☆14Apr 25, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Official code for ICCV 2021 oral paper: Topologically Consistent Multi-View Face Inference Using Volumetric Sampling☆161Mar 31, 2022Updated 4 years ago
- Official implementation of paper "Robust pose transfer with dynamic details using neural video rendering"☆21Jul 15, 2021Updated 4 years ago
- Source code for the paper "Quasi-Newton Solver for Robust Non-Rigid Registration" (CVPR2020 Oral).☆285Apr 13, 2021Updated 5 years ago
- ☆65Jul 20, 2022Updated 3 years ago
- A Python implementation of the paper "Deformation Transfer for Triangle Meshes" with 3D views in the browser.☆209Jul 13, 2021Updated 4 years ago
- ☆42Jan 16, 2022Updated 4 years ago
- ICT's Vision and Graphics Lab's morphable face model and toolkit☆733Dec 1, 2020Updated 5 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Jan 25, 2018Updated 8 years ago
- Public code release for the SIGGRAPH Asia 2020 paper "Opening and Closing Surfaces", authored by Silvia Sellán, Ang Yan Sheng, Jacob Kest…☆24Aug 19, 2025Updated 9 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- FaceScape (PAMI2023 & CVPR2020)☆937Jan 27, 2026Updated 3 months ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆124Feb 17, 2022Updated 4 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆98Sep 18, 2020Updated 5 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Feb 9, 2019Updated 7 years ago
- Single shape Deep Point Cloud Consolidation [TOG 2021]☆46May 21, 2022Updated 4 years ago
- Photometric optimization code for creating the FLAME texture space and other applications☆590Mar 31, 2022Updated 4 years ago
- A lightweight 3D Morphable Face Model library in modern C++☆1,974May 1, 2025Updated last year