ssloy / tinykaboomLinks
A brief computer graphics / rendering course
☆2,385Updated 2 years ago
Alternatives and similar repositories for tinykaboom
Users that are interested in tinykaboom are comparing it to the libraries listed below
Sorting:
- 486 lines of C++: old-school FPS in a weekend☆1,955Updated 6 years ago
- A brief computer graphics / rendering course☆5,203Updated 2 years ago
- Text, diagrams, and source code for the book Computer Graphics from scratch.☆1,240Updated 8 months ago
- A shader-based software renderer written from scratch in C89☆2,608Updated 4 years ago
- A curated list of awesome stuff to learn computer graphics☆892Updated 3 years ago
- Learning Modern 3D Graphics Programming☆1,677Updated 2 months ago
- Curated list of ray tracing resources☆651Updated 3 years ago
- Curated list of computer graphics tutorials and resources☆1,082Updated 5 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,770Updated 5 years ago
- A curated list of awesome OpenGL libraries, debuggers and resources.☆2,275Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,970Updated last year
- Software rendering engine with PBR. Built from scratch on C++.☆680Updated 4 years ago
- A simple realtime graphics playground for experimentations.☆561Updated this week
- Anton's OpenGL 4 Tutorials book - Demo Code☆994Updated 3 weeks ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,873Updated last year
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,102Updated 3 months ago
- Novice-built game engine from the ground up (with blogs!)☆425Updated 6 years ago
- Source code for Game Physics Cookbook☆1,006Updated 4 years ago
- c-ray is a small, simple path tracer written in C☆828Updated 2 weeks ago
- A curated list of awesome computer graphics.☆487Updated last year
- the thin c++ game engine☆1,588Updated 4 years ago
- OpenGL C++ Graphics Engine☆973Updated 7 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,009Updated 4 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,014Updated last year
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,536Updated last month
- Simple Open-source Ray Tracer☆894Updated last year
- Graphic Engine & Game Engine lists☆2,127Updated this week
- 3D Procedural Game Engine Using OpenGL☆1,278Updated this week
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆908Updated 2 years ago
- C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch☆968Updated last month