sshirokov / csgtoolLinks
3D CSG Tool
☆108Updated 7 years ago
Alternatives and similar repositories for csgtool
Users that are interested in csgtool are comparing it to the libraries listed below
Sorting:
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆122Updated 11 years ago
- 3D Boolean / CSG Library☆438Updated 5 years ago
- Automatically exported from code.google.com/p/carve☆49Updated 3 years ago
- Cork Computational Library forked from source code by Gilbert Bernstein.☆46Updated 2 years ago
- Fast mesh simplification via edge collapsing☆132Updated 8 years ago
- a 3d modeler☆116Updated 5 months ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Dual Contoruing implemented in C++☆100Updated 6 years ago
- OpenGL 3D extrusion library☆33Updated 2 years ago
- Simple but powerful CSG tool based on OpenCascade☆79Updated 4 years ago
- ☆81Updated last week
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆180Updated 4 years ago
- Simple Express-G Viewer. Tiny implementation. Based on STEPCode☆46Updated 3 years ago
- Generate a triangle mesh from a parametric equation.☆41Updated 9 years ago
- Flexible Rasterizer in OpenCL☆49Updated 9 years ago
- Mesh Decimation Tool☆96Updated 10 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- lib3mf is an implementation of the 3D Manufacturing Format file standard☆283Updated 3 weeks ago
- A fast parallel CPU-based surface & solid voxelizer.☆78Updated 4 years ago
- Constructive solid geometry library☆36Updated 5 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- XML based Constructive Solid Geometry based on carve. Moved to https://gitlab.com/arnholm☆28Updated 3 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago
- 2D/3D C++ library focusing on mesh processing☆25Updated 10 years ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆217Updated 4 years ago
- A small software graphics renderer☆88Updated 7 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- Large-scale Interactive Volume Rendering Engine☆33Updated 3 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Updated 10 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago