artak10t / ProceduralGalaxyLinks
Procedural universe generation with planets and stars.
☆15Updated 3 years ago
Alternatives and similar repositories for ProceduralGalaxy
Users that are interested in ProceduralGalaxy are comparing it to the libraries listed below
Sorting:
- A repo holding my Unity package for the BotW inspired Guardian☆11Updated 6 years ago
- 3D game with procedural world made of cubes. (world generation/mesh creation/physx baking is multi threaded)☆45Updated 3 years ago
- Tool to migrate your UNET project to Mirror (converts scripts and components)☆20Updated 5 years ago
- Full-scale procedural planet generator in Unity☆97Updated 7 years ago
- Fortune's Voronoi diagram for Unity DOTS (Job System, Burst Compiler) - WIP☆12Updated 2 years ago
- This project shows the implementation of a Goal Oriented Action Planning AI system into a Spy Vs Guard Scenario.☆11Updated 3 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆41Updated 3 years ago
- Galaxy generator for Unity 3D, with Custom Particle Distributors, DirectX 11 Particles and Highly customization, curve driven Generation.☆55Updated 4 years ago
- Generate Unity Prefab from AdobeXD artboard☆18Updated 6 years ago
- Recastnavigation in C#☆35Updated 3 years ago
- Applies Preset to folders and objects☆44Updated 2 years ago
- Implements Material Instance capabilities like in Unreal Engine 4☆24Updated 4 years ago
- simple gpu instancing particles with collision calculation☆13Updated 7 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆76Updated 6 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆41Updated 5 years ago
- Voxel engine for Unity with implemented SSAO and serialization.☆21Updated 3 years ago
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 3 years ago
- L-System implementation in Unity3d for procedurally generated trees☆27Updated 5 years ago
- procedural block world generation in unity☆15Updated 6 years ago
- Delaunay Triangulation & Perlin noise for terrain☆47Updated 7 years ago
- ☆17Updated 5 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 7 years ago
- Repository containing exploratory samples of the Unity preview packages (DOTS and InputSystem).☆16Updated 5 years ago
- Procedural, Dynamic Grass Shader for Unity☆43Updated 6 years ago
- Implement the famous game shaders☆53Updated 7 years ago
- Physics simulation of a tornado in Unity engine☆19Updated 6 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- A simple un-optimized skinned decal system for Unity.☆11Updated 6 years ago