gregoryneal / Cigen
A procedural city generator built for Unity.
☆50Updated last week
Alternatives and similar repositories for Cigen:
Users that are interested in Cigen are comparing it to the libraries listed below
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆39Updated 6 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆52Updated 2 years ago
- Medieval Town Generator for Unity☆40Updated 3 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆32Updated 5 years ago
- voxul is a voxel framework and voxel mesh editing tool for Unity.☆73Updated 9 months ago
- Procedural map generator that builds medevial towns☆27Updated 7 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆42Updated 4 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆44Updated 4 years ago
- Offscreen indicators for Unity 3D game objects☆48Updated 5 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- First pass at completely procedurally animating a humanoid.☆30Updated 6 years ago
- Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without h…☆56Updated last year
- Voxel engine made in C# for Unity☆46Updated 4 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆39Updated 4 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- Simulation of water in Unity☆57Updated 2 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 5 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 5 years ago
- AnotherColorPicker a color picker/palette for unity UGUI☆24Updated last year
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated 2 years ago
- Creates a grid of objects and moves them up and down via perlin noise.☆31Updated 6 years ago
- This unity editor script can generate procedural cities in Unity 3D editor itself so there is no need to design the game world in externa…☆18Updated 7 years ago
- 🧱 Minecraft-like voxel world made with Unity.☆26Updated last year
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆69Updated 5 years ago
- Series of classes to solve simultaneous equations for c# along with an AI example of its use☆29Updated 5 years ago
- Procedural Cityscape Generation in Unity☆21Updated 5 years ago