brihernandez / BillboardNebulaLinks
Billboard driven space nebula that you can fly in and around
☆32Updated 7 years ago
Alternatives and similar repositories for BillboardNebula
Users that are interested in BillboardNebula are comparing it to the libraries listed below
Sorting:
- WheelCollider driven fun little vehicle like Halo's Warthog.☆34Updated 6 years ago
- Assortment of commonly re-used tools and code for my Unity projects☆30Updated 7 years ago
- Very simple UI element for displaying messages on screen.☆32Updated 6 years ago
- ☆48Updated 8 years ago
- Physics based tank☆58Updated 7 years ago
- Visual inspector editor for Unity☆50Updated 7 years ago
- Camo surface shader made in unity with support for camo map.☆18Updated 2 years ago
- Simulate Physics in the Unity Scene view☆71Updated 6 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 7 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- Ratchet & Clank pixelizer weapon fx implemented in Unity3D☆58Updated 5 years ago
- A simple way of creating an animation sequence using LeanTween in the Unity Inspector.☆32Updated 6 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Ambient lighting probe sampling☆46Updated 5 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 6 years ago
- GeoPainter Community Edition is a Unity editor tool for painting prefabs in a scene☆28Updated 7 years ago
- Volumetric explosion shader in Unity☆31Updated 8 years ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- Raymarching in Unity using the job system☆37Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Makes mesh creation easier by adding an easily manipulated abstract mesh interface☆29Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Series of classes to solve simultaneous equations for c# along with an AI example of its use☆30Updated 6 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- A set of shaders for Unity which use the rim of a surface to suggest depth.☆34Updated 4 years ago
- Paint any prefabs outside Unity terrain.☆61Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 6 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆36Updated 3 years ago
- Generic gun and bullets