shihchinw / awesome-mobile-graphics
A curated list of various learning resources for computer graphics on mobile devices.
☆102Updated 3 months ago
Alternatives and similar repositories for awesome-mobile-graphics:
Users that are interested in awesome-mobile-graphics are comparing it to the libraries listed below
- This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and r…☆96Updated 3 weeks ago
- This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content a…☆83Updated 3 weeks ago
- A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.☆219Updated 3 weeks ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆115Updated 3 years ago
- Awesome D3D12 ecosystem☆246Updated 6 years ago
- ShaderX, GPU Pro, GPU Zen☆161Updated 2 months ago
- 📕 A clone of @rygorous series of posts on the graphics pipeline.☆93Updated 3 years ago
- 基于Vulkan的GPU Driven Rendering教程☆71Updated 3 years ago
- HBAO+☆201Updated 3 years ago
- A comprehensive collection of Physically Based Rendering resources.☆106Updated 4 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆125Updated 2 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- Asset pack for the Vulkan samples repository☆23Updated last year
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆85Updated 4 years ago
- Vulkan Profiles Tools☆123Updated last week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆430Updated this week
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆122Updated last year
- Render Pipeline Shaders SDK☆330Updated 9 months ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆55Updated 4 years ago
- GameWorks cross-platform graphics API samples☆33Updated 8 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆386Updated last year
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆54Updated 3 years ago
- Master's thesis implementing real-time global illumination method.☆153Updated 6 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆60Updated 3 years ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆238Updated this week
- GO HERE FIRST: nvpro-samples overview☆340Updated 2 weeks ago
- ☆148Updated 2 weeks ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆135Updated 2 years ago
- Vision is a GPU physically based renderer☆33Updated this week
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆97Updated 4 years ago