sgolodetz / hesperus2
A fully-working 3D map editor (in Java) and level compilation toolchain (in C++), and a part-finished 3D game engine (in C++). Early development was done in the hesperus project and ported to CMake to form hesperus2.
☆15Updated 11 years ago
Alternatives and similar repositories for hesperus2:
Users that are interested in hesperus2 are comparing it to the libraries listed below
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- Realistic water scene node for Irrlicht☆28Updated 8 years ago
- Space-game oriented rendering engine☆25Updated 2 months ago
- converter and viewer for custom animated 3d mesh format☆8Updated 7 years ago
- A 3D game engine.☆20Updated 6 years ago
- NessEngine is a 2D rendering engine for games☆34Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated 2 months ago
- Core OpenGL samples and tests written in C++11.☆13Updated 8 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- A visual shader program generation program☆17Updated 14 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- Game library that exploits Gamit-C☆25Updated 12 years ago
- A C header file to help write cross-platform code related to stdio functions☆15Updated 2 years ago
- Visual shader editor for Lumix Engine☆12Updated 4 months ago
- Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working …☆13Updated 6 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- 3D Multiplayer First Person Shooter☆23Updated 11 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Some 2D collision detection and physics stuff.☆11Updated 11 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 9 months ago
- Trying to trim down the size of my Vulkan repo...☆30Updated 7 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 8 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- ☆38Updated 13 years ago
- Another hobby cross-platform, multi-API graphics engine☆20Updated 3 years ago
- bsf imgui plugin☆13Updated 5 years ago
- ☆10Updated 3 years ago