Dimchikkk / bevy_cosmic_editLinks
☆111Updated 7 months ago
Alternatives and similar repositories for bevy_cosmic_edit
Users that are interested in bevy_cosmic_edit are comparing it to the libraries listed below
Sorting:
- On-screen diagnostics☆110Updated 4 months ago
- Fine-grained reactivity framework for Bevy.☆122Updated 6 months ago
- h3r2tic's dolly abstraction layer for the bevy game framework☆164Updated 4 months ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆160Updated 2 weeks ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆80Updated 3 months ago
- ergonomic reactive Bevy UI library powered by FRP signals☆177Updated last month
- Bevy plugin for a simple single-line text input widget.☆117Updated this week
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Updated 3 months ago
- An integration to render vector graphics with Vello in the Bevy game engine.☆225Updated 2 months ago
- Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results!☆157Updated last month
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆102Updated last week
- Event listening, bubbling, and callbacks☆183Updated 6 months ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆102Updated last year
- ☆57Updated 9 months ago
- Allows you to use coroutine in Bevy☆70Updated last month
- Cloth engine for Bevy☆100Updated 8 months ago
- ☆61Updated last year
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆133Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 2 months ago
- Bevy asset loader that transparently supports loading over http(s)☆95Updated 4 months ago
- A framework for saving and loading application state in Bevy.☆182Updated 3 weeks ago
- A camera controller for editors and CAD☆75Updated 2 months ago
- Bevy plugin for procedural modelling, inspired by [Blender's geometry nodes]☆89Updated 6 months ago
- Real-time procedural generation of maps, textures, terrain, planets and more!☆111Updated 8 months ago
- A flexible networking crate for Bevy.☆45Updated 8 months ago
- A reactive UI framework for Bevy☆170Updated 2 weeks ago
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆54Updated this week
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆77Updated 3 weeks ago
- ☆157Updated 4 months ago