linebender / vello_svgLinks
An integration to render SVG files with Vello.
☆39Updated last month
Alternatives and similar repositories for vello_svg
Users that are interested in vello_svg are comparing it to the libraries listed below
Sorting:
- Primitive types for styling vector graphics.☆54Updated last week
- Automated GUI testing using accesskit☆70Updated this week
- An integration to parse and render Lottie with Vello.☆114Updated last month
- Use winit like the async runtime you've always wanted☆50Updated last year
- Trivially run wasm applications and examples in the browser☆87Updated last year
- Experimental web UI library for Rust.☆53Updated last year
- Image Diff for snapshot testing☆41Updated this week
- Color in Rust.☆87Updated last week
- A simple, in-memory font database with CSS-like queries.☆156Updated 10 months ago
- Drop-in replacement for std::time for Wasm in browsers☆77Updated 6 months ago
- A drawing framework for arbitrary windowing systems☆79Updated last year
- Experimental static site generator using Leptos with Bevy ECS as a data layer☆77Updated 3 months ago
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆30Updated 5 months ago
- ☆112Updated 6 months ago
- 🪞 Powerful reflection library for Rust☆94Updated 3 months ago
- This crate provides a myriad of different interpolation, extrapolation and animation methods.☆36Updated 3 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆67Updated 2 months ago
- A kludgey 2d game engine written in Rust atop wgpu☆74Updated 4 months ago
- An async-compatible thread-pool written in rust.☆55Updated this week
- A simple solution for scoped styles in Leptos☆62Updated last month
- Advanced table viewer for egui☆54Updated last month
- Render HTML and CSS with Servo, Taffy, and Vello☆102Updated last year
- Type-Safe Graphics Programming with Functional Shaders☆142Updated 3 weeks ago
- Resize observer hooks for Dioxus 🧬☆10Updated 8 months ago
- Strongly typed vector math with glam☆33Updated 3 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated last month
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆50Updated 3 weeks ago
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆46Updated last week
- Rust procedural macro attribute parser☆45Updated last year
- Reactive UI framework for Bevy game engine☆59Updated last year