LukasKalbertodt / mahboiLinks
Yet another Game Boy emulator
☆22Updated 3 years ago
Alternatives and similar repositories for mahboi
Users that are interested in mahboi are comparing it to the libraries listed below
Sorting:
- A Rust library to decrypt & encrypt any cheat code for CodeBreaker PS2☆22Updated last week
- ☆36Updated last year
- LZW en- and decoding that goes weeeee!☆28Updated last week
- Allows for proper and easy handling of volatile memory☆40Updated last year
- Non-owning unsafe I/O☆23Updated 3 months ago
- A newtype with alignment of at least `A` bytes☆32Updated 9 months ago
- Pass Rust strings to C with potentially not needing heap allocation☆13Updated 3 years ago
- std::Error in no_std environment.☆39Updated 4 years ago
- Data structures like Rust `alloc` which reuse user allocated memory☆61Updated last month
- A #[no_std] LinAlg library☆53Updated 4 years ago
- A leaner structure of arrays implementation with a vec of tuples like public interface☆13Updated 3 years ago
- Observer pattern which generates a futures 0.3 stream of events☆41Updated 3 years ago
- Floating point types which can be safely shared between threads☆22Updated last year
- A sanity checker for global allocations in Rust☆52Updated 2 months ago
- Generic SIMD abstractions for Rust.☆46Updated 2 years ago
- A single-threaded executor for deferred async code for games.☆58Updated 2 years ago
- Rust macro to specialize on the type of an expression.☆46Updated 2 years ago
- [deprecated] A simple, ergonomic vector mathematics crate for Rust☆23Updated 6 years ago
- Unsafe marker trait for types that deref to a stable address☆32Updated last month
- ☆91Updated last year
- Proc macro for smol async runtime☆54Updated 4 years ago
- Self-referencial structs using the async/await transformation☆43Updated 4 years ago
- An exploration into the various ways optional trait methods can be implemented in Rust.☆42Updated 4 months ago
- A binary format for Rust / serde that supports schema evolution☆17Updated 9 months ago
- Tool to print stack usage information emitted by LLVM in human readable format☆57Updated 3 years ago
- Rust API stability attributes for the rest of us.☆32Updated last year
- A safe Rust FFI binding for the NVIDIA® Tools Extension SDK (NVTX).☆88Updated last year
- Parse integers directly from `[u8]` slices in safe code☆60Updated last year
- Physically based spectral path tracing renderer with a focus on high-quality offline rendering☆14Updated last month
- An object system for Rust based on relative pointers☆38Updated 2 years ago