ababilinski / unity-gpu-texture-resizeLinks
A method that allows for fast GPU resizing in the Unity Engine.
☆47Updated 4 years ago
Alternatives and similar repositories for unity-gpu-texture-resize
Users that are interested in unity-gpu-texture-resize are comparing it to the libraries listed below
Sorting:
- Fork of the Unity Visual Effect Graph to support the built-in pipeline.☆37Updated 2 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆50Updated 5 months ago
- custom procedural sky renderers for HDRP☆62Updated last year
- Curved-sreen shader aseet for Unity.☆69Updated 3 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆71Updated 3 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆48Updated 4 years ago
- (Unity Shader Graph) Rhythmic flashing effect☆65Updated 7 months ago
- Unity Mesh class samples☆45Updated 2 years ago
- Package distribution template for Unity.☆64Updated 5 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 2 years ago
- Unity scene logic recorder tool for editor and builds.☆41Updated last year
- An abstraction layer on top of Texture2D.LoadImage to create Texture2D objects at runtime from raw PNG/JPEG data in Unity☆65Updated last week
- Post Processing Stack☆26Updated 4 years ago
- A collider library for Freya Holmér's Shapes☆27Updated 4 years ago
- Simple separable Gaussian blur function for URP☆50Updated 4 years ago
- An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.☆30Updated 2 years ago
- Auto restarting shell script with Unity☆25Updated last year
- A Unity implementation for arbitrarily shaped Reverb Zones.☆28Updated 4 years ago
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 5 years ago
- A Unity package for asynchronously handling save game data.☆44Updated this week
- Unity post effect that calculates world space☆28Updated 7 years ago
- A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.☆27Updated 4 years ago
- Extension for Unity that allows directly assigning scenes in the Inspector☆38Updated 4 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆37Updated 3 years ago
- Easily update Unity packages hosted via git☆44Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆81Updated last year
- modular particle system using compute shaders.☆28Updated 5 years ago
- ☆54Updated 5 years ago
- Playground project for character joint chains in Unity☆39Updated 6 years ago