A version of Unity's "Standard Shader" with support for per-vertex color
☆18Mar 31, 2017Updated 9 years ago
Alternatives and similar repositories for UnityStandardShaderVertexColor
Users that are interested in UnityStandardShaderVertexColor are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: https://twitter.com/hauntedoutbreak☆12Dec 27, 2015Updated 10 years ago
- GILES: A Runtime Level Editor for Unity3D☆28Dec 22, 2021Updated 4 years ago
- Meshly is an intuitive low-poly mesh modeling application in VR. It is developed in response to the steep learning curve of 3D modeling …☆10Sep 27, 2021Updated 5 years ago
- A deep dive into the visual effect graph (https://unity.com/visual-effect-graph)☆10Jan 27, 2019Updated 7 years ago
- ☆14Dec 19, 2017Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Learn how to set up OffMeshLinks via the NavMeshLink component to add ladders your AI can climb into your game!☆11Oct 12, 2024Updated 2 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆16Dec 29, 2024Updated last year
- This is a simple solution for data encryption / decryption and serialization / deserialization for your Unity games. Save your serialized…☆11Nov 22, 2022Updated 3 years ago
- Unity Shaders based on CatlikeCoding rendering tutorials from here: http://catlikecoding.com/unity/tutorials/rendering. Includes basic sh…☆13Dec 13, 2017Updated 8 years ago
- Samples for the new visual effect graph unity 2019.1☆23Nov 18, 2018Updated 7 years ago
- Update textures at runtime in Unity☆31Feb 23, 2019Updated 7 years ago
- ☆16Dec 3, 2020Updated 5 years ago
- Unity 官方Roruelike2d例子,用Entitas重新架构☆13Oct 1, 2016Updated 10 years ago
- Height Based 2 color gradient shaders for Unity☆28Jan 23, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆22Oct 25, 2026Updated last week
- A LOD (Level of detail) implementation in Unity 5 for SkinnedMeshRenderers☆14Jul 14, 2017Updated 9 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆29Jul 15, 2020Updated 6 years ago
- A simple procedural skybox which has day and night in unity universal render pipeline☆13Jan 20, 2022Updated 4 years ago
- Kuramoto Model implementation on Unity3D☆14Dec 24, 2023Updated 2 years ago
- AGS editor and engine source code☆15Oct 14, 2026Updated 2 weeks ago
- Unity code, which enables you to query closest point on 3D mesh. It is quite optimized but can be optimized further. Uses kd-tree with so…☆12Dec 16, 2016Updated 9 years ago
- ☆13Mar 1, 2022Updated 4 years ago
- ☆27Dec 28, 2017Updated 8 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A simple script that extrudes a mesh along a Spline in Unity☆19Dec 7, 2023Updated 2 years ago
- ☆35Mar 11, 2019Updated 7 years ago
- 簡単なPBRのサンプルUnityプロジェクトです。☆14Sep 27, 2016Updated 10 years ago
- Solid Leaf BSP Compiler for creating convex colliders on a unity 3d mesh☆19Nov 6, 2016Updated 9 years ago
- A simple php master server for godot engine☆13Jun 4, 2015Updated 11 years ago
- ComputeShaderの入門☆15Mar 18, 2016Updated 10 years ago
- Procedural generation of floating islands bodies in Unity☆20Aug 16, 2020Updated 6 years ago
- Billboard driven space nebula that you can fly in and around☆33Sep 24, 2017Updated 9 years ago
- Generate a mesh using the alpha channel of a PNG image☆20Aug 8, 2026Updated 2 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A procedural forest demo made with Unity.☆16Mar 30, 2016Updated 10 years ago
- 설정한 최대 라인수에 따라 텍스트의 확장, 축소가 가능한 TextView 입니다.☆10Jul 10, 2023Updated 3 years ago
- Catmull-Clark Subdivision Surface algorithm for Skinned Mesh in Unity3d☆16Jan 1, 2017Updated 9 years ago
- A C# mesh manipulation library for Unity☆24Mar 27, 2026Updated 7 months ago
- 王者☆29Apr 28, 2017Updated 9 years ago
- render cloth based on physics with unity shader☆13Jan 16, 2016Updated 10 years ago
- Unity PBR Envmap Prefilter Tool☆18Mar 9, 2018Updated 8 years ago