JamesPardue / RadialDualContouring
Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling voxel size with distance from point of interest.
☆10Updated 2 years ago
Alternatives and similar repositories for RadialDualContouring:
Users that are interested in RadialDualContouring are comparing it to the libraries listed below
- ☆13Updated last year
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆14Updated 2 years ago
- Cascaded Voxel Cone Tracing, for semi-static scenes in Unity☆12Updated 4 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- 📐 A library for procedural geometry creation and manipulation in Unity☆17Updated 2 weeks ago
- ☆11Updated 5 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- ☆14Updated 2 years ago
- A C# implementation of voxlap-style rendering, using Unity and their Burst compiler☆17Updated 5 months ago
- This project allow to construct and edit a node graph in a Unity game in playmode (at runtime)☆11Updated 2 years ago
- Brute Force calculation of n body simulation using compute shaders☆19Updated 2 years ago
- Unity implementation of a generalization of Schlick’s bias & gain functions☆11Updated 4 years ago
- A high performance graphics utility to update textures from native plugins.☆20Updated 2 years ago
- Basic planetary terrain generator system.☆13Updated 7 years ago
- ☆15Updated 3 years ago
- ☆16Updated 8 months ago
- ☆10Updated 10 months ago
- Experimental Unity plugin to parse screenplays into sequences☆29Updated 5 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 6 years ago
- Convert normal maps from DirectX (-y) to OpenGL (+y)☆11Updated 2 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- An implmentation of the Alchemy Ambient Obscurance for Unity 3D. Alchemy AO is a variant of the SSAO technique by M. McGuire.☆11Updated 5 years ago
- Sync Utilities For Mirror☆14Updated last month
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- A system of IK controllers based on open-source FABRIK solvers.☆15Updated 2 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆24Updated 5 years ago
- ☆14Updated 7 years ago
- A simple dialogue tree editor for unity☆16Updated 6 years ago
- ☆16Updated 2 years ago
- Minimum resources to create ImageEffect.☆17Updated 2 years ago