JamesPardue / RadialDualContouring
Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling voxel size with distance from point of interest.
☆10Updated 2 years ago
Alternatives and similar repositories for RadialDualContouring:
Users that are interested in RadialDualContouring are comparing it to the libraries listed below
- Cascaded Voxel Cone Tracing, for semi-static scenes in Unity☆11Updated 4 years ago
- ☆11Updated last year
- ☆11Updated 5 years ago
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆14Updated last year
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Unity implementation of a generalization of Schlick’s bias & gain functions☆11Updated 4 years ago
- ☆10Updated 7 months ago
- This package creates a mesh for volumetric lighting using a render feature☆12Updated 2 years ago
- Basic planetary terrain generator system.☆13Updated 6 years ago
- A high performance graphics utility to update textures from native plugins.☆20Updated last year
- ☆14Updated last year
- 📐 A library for procedural geometry creation and manipulation in Unity☆13Updated last month
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- ☆15Updated 5 months ago
- Minimum resources to create ImageEffect.☆17Updated 2 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- "Cheap" Diamond Rendering☆13Updated 6 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- A C# implementation of voxlap-style rendering, using Unity and their Burst compiler☆17Updated 2 months ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- A system of IK controllers based on open-source FABRIK solvers.☆14Updated last year
- This project allow to construct and edit a node graph in a Unity game in playmode (at runtime)☆11Updated 2 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 6 years ago
- ☆14Updated 5 years ago
- KDopTree Intersection Detection☆12Updated 7 years ago
- An implmentation of the Alchemy Ambient Obscurance for Unity 3D. Alchemy AO is a variant of the SSAO technique by M. McGuire.☆11Updated 5 years ago
- ☆15Updated 3 years ago
- Fast implementation of Marching Cubes in Unity☆12Updated 2 years ago
- ☆11Updated 7 years ago