momoma-null / GeneLit
GeneLit is an alternative to standard shader for Unity built-in pipeline.
☆35Updated 3 weeks ago
Alternatives and similar repositories for GeneLit:
Users that are interested in GeneLit are comparing it to the libraries listed below
- TimelineBindingResolver(TBR) component is designed for use in VRChat production and stores references for bindings attached to the Playab…☆19Updated 2 weeks ago
- ☆51Updated 2 years ago
- ☆21Updated 2 weeks ago
- ☆28Updated last year
- ☆42Updated this week
- Unityでのシェーダー開発に関するメモ☆94Updated last year
- 複数のブレンドシェイプを合成した新しいシェイプキーを追加し、新しいメッシュとして保存するUnityエディタ拡張です。Boothでも配布中👇☆33Updated 9 months ago
- Lighting library for toon shaders☆52Updated 2 years ago
- Unity extension tools created by momoma☆43Updated 2 weeks ago
- Fur generator for Unity.☆57Updated 3 years ago
- 3D or 2D Noise Texture Generator for Unity3D☆34Updated 3 years ago
- Unityに同名ファイルをドラッグ&ドロップした際に上書きできるようにする☆68Updated 2 years ago
- ☆55Updated last year
- This is a blender add-on. Bake normals to vertex colors for lilToon outline.☆12Updated 7 months ago
- ☆15Updated 2 years ago
- Patch shaders in AssetBundles to support Single Pass Stereo Instancing☆19Updated 2 years ago
- ☆31Updated last year
- Keyframe Reduction for Unity AnimationClip☆54Updated 4 months ago
- Quick and non-destructive 3D Modeling in Unity Editor☆17Updated 4 months ago
- ☆14Updated 4 years ago
- Reflex Shader 2☆41Updated 3 years ago
- ☆19Updated last year
- ☆36Updated 2 years ago
- Compile and apply fragment / compute shaders to render textures or buffers.☆47Updated 7 months ago
- Unityのゲームオブジェクトをリネームするツール☆20Updated 3 years ago
- SkinnedMeshRendererで同じマテリアルを参照しているサブメッシュをまとめるUnityエディタ拡張☆11Updated 5 years ago
- tweak vertices and generate blend shapes in Unity☆13Updated 5 years ago
- Reduce build size and save the load time!☆34Updated 7 months ago
- A Node Shader Editor for Unity's Built-In Rendering Pipeline☆34Updated 3 weeks ago
- Shader collection for Unity built-in shading. Tested with Unity 2019.4.31f1.☆4Updated last year