MidnightAck / ShaderToy
使用unity实现的一些好玩的shader,包括随机、NPR、基本光照等;持续更新
☆24Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for ShaderToy
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- ☆32Updated 6 years ago
- Draw WireFrame of mesh in unity☆18Updated 6 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆34Updated 3 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 4 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- ☆29Updated last year
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated last year
- A realistic & physically based human skin shader☆22Updated last year
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Unity CommandBuffer Examples☆24Updated 6 years ago
- ☆29Updated 7 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- ☆29Updated 3 years ago
- 一些对unity Shader GUI的拓展方法☆27Updated 5 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆24Updated 6 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆13Updated 6 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 2 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 4 years ago
- My custom Universal Render Pipeline☆27Updated last year
- ☆28Updated 6 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- GPU 加速动画渲染(蒙皮)☆29Updated 6 years ago
- ExampleProject for InfinityRenderPipeline.☆20Updated last week
- ☆17Updated 6 years ago
- Unity-URP-LinearSpaceUI☆17Updated last year
- 动态骨骼GPU-Skinning☆23Updated 7 years ago
- Skybox shader with volumetric clouds☆13Updated 7 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago