Xinjie-Q / MEGALinks
🏠 MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
☆20Updated 6 months ago
Alternatives and similar repositories for MEGA
Users that are interested in MEGA are comparing it to the libraries listed below
Sorting:
- ☆26Updated 6 months ago
- ☆55Updated 7 months ago
- [CVPR25 Highlight] Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting☆26Updated 2 months ago
- [ACM MM24 Best Paper Honorable mentioned] 4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time R…☆40Updated last month
- [NeurIPS'24] ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model☆71Updated 4 months ago
- [ECCV'2024] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆53Updated 6 months ago
- [CVPR 2024] Pytorch implementation of 'Har Far Can We Compress Instant-NGP Based NeRF?'☆54Updated 2 months ago
- [CVPR 2025] MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks☆62Updated last week
- ☆24Updated 8 months ago
- ☆18Updated 6 months ago
- Code for "Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views", CVPR 2025☆36Updated 2 months ago
- "VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames"☆74Updated 2 weeks ago
- How to Use Diffusion Priors under Sparse Views? (NeurIPS 2024)☆27Updated 5 months ago
- [ECCV 2024] SAGS: Structure-Aware 3D Gaussian Splatting☆23Updated 8 months ago
- ☆43Updated 7 months ago
- ☆60Updated 9 months ago
- 🪜 [ARXIV 2025] Pytorch implementation of 'PCGS: Progressive Compression of 3D Gaussian Splatting'☆29Updated 2 months ago
- source code for our work "CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting"☆37Updated 7 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆57Updated 3 months ago
- 🌕 [CVPR 2025] Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment☆31Updated last month
- [ECCV2024] RS-NeRF: Neural Radiance Fields from Rolling Shutter Images☆16Updated 10 months ago
- The offical code repository for SC-4DGS.☆59Updated 10 months ago
- [3DV'25 ] Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering☆30Updated 7 months ago
- [NeurIPS 2024] Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis☆69Updated 7 months ago
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆47Updated 4 months ago
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆44Updated 9 months ago
- ☆86Updated this week
- [NeurIPS 2024] DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering☆11Updated 7 months ago
- Official code for ECCV2024 paper: GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal☆87Updated 7 months ago
- Code of SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors☆52Updated 5 months ago