pyramation / vim3d
Vim3D is a viewer/graphical interpreter for 3D scene descriptions using C++ and OpenGL.
☆68Updated 3 years ago
Related projects: ⓘ
- Reboot of the attempt to port Three.cpp☆18Updated 7 years ago
- Geometry library that splits polyhedra using 3D planes☆38Updated 12 years ago
- procedural geometry for Ogre3D☆40Updated last year
- tiny C library of various graphics utilities and GL demos☆55Updated 5 years ago
- Signed Distance Function Sculpting☆51Updated 6 years ago
- A collection of header files that can ease OpenGL programming☆27Updated 3 years ago
- glTF 2.0 loader for C++14☆23Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆49Updated 5 years ago
- ☆42Updated this week
- Utilities to manipulate spherical images☆68Updated 5 years ago
- simple water simulation on the GPU☆48Updated 10 years ago
- 2D Geometry Intersection Library☆19Updated 8 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆35Updated 7 years ago
- Sparse Voxel Octree implementation☆31Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- collection of tiny OpenGL demos☆63Updated 11 years ago
- a 3d modeler☆111Updated 11 months ago
- Oren-Nayar diffuse lighting for GLSL☆26Updated 7 years ago
- A simple software renderer.☆15Updated 11 years ago
- Ambient occlusion shader for ao-mesher☆22Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Demo application showing capabilities of persistent and coherent buffer mapping in OpenGL.☆24Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 10 years ago
- JigLib rigid body physics engine☆12Updated 2 years ago
- Small code template for an OpenGL course☆11Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- Distance Field Editor (experimental)☆46Updated 3 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- yet another C++ port of three.js, based on r86+☆86Updated 5 years ago