princeton-computational-imaging / NeuLS
Official code repository for the paper "Neural Light Spheres for Implicit Image Stitching and View Synthesis"
☆69Updated last month
Alternatives and similar repositories for NeuLS:
Users that are interested in NeuLS are comparing it to the libraries listed below
- Optmized Fused-SSIM☆57Updated last month
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis☆53Updated last month
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆56Updated last year
- ☆35Updated 9 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆90Updated 2 weeks ago
- Differentiable Point-based Inverse Rendering☆45Updated 4 months ago
- Code for ICCV 2023 paper on tiled multiplane images for single-view 3D photography.☆50Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- ECCV 2024 SuperGaussian for generic 3D upsampling☆60Updated 5 months ago
- (CVPR 2024) Accelerating Neural Field Training via Soft Mining☆39Updated 9 months ago
- ☆134Updated 3 weeks ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- [ECCV2024] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling☆86Updated 9 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆95Updated 3 months ago
- Code for "Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction"☆84Updated 2 months ago
- ☆105Updated 5 months ago
- ☆77Updated 4 months ago
- GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields☆80Updated last year
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆34Updated 4 months ago
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆116Updated 7 months ago
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆46Updated this week
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆172Updated 3 weeks ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆45Updated 10 months ago
- StableRecon: Making Video to 3D easy☆76Updated 6 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆94Updated 2 weeks ago
- [CVPR 2025] Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images☆69Updated 4 months ago
- [CVPR 2025 Highlight] Matrix3D: Large Photogrammetry Model All-in-One☆177Updated 2 weeks ago
- [SIGGRAPH ASIA 2024] Official implementation of the paper "AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius"☆58Updated 6 months ago
- Official implementation of "VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment"☆104Updated 3 months ago
- FIPT: Factorized Inverse Path Tracing☆52Updated 3 months ago