KhronosGroup / OpenGL-RegistryLinks
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
☆757Updated 3 weeks ago
Alternatives and similar repositories for OpenGL-Registry
Users that are interested in OpenGL-Registry are comparing it to the libraries listed below
Sorting:
- OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org☆462Updated 8 months ago
- Vulkan Validation Layers (VVL)☆908Updated this week
- GLSL Shading Language Specification and Extensions☆390Updated last month
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,008Updated last month
- Webinterface for glad -> https://github.com/Dav1dde/glad☆388Updated 10 months ago
- Vulkan header files and API registry☆935Updated this week
- ☆1,210Updated this week
- Vulkan Loader☆578Updated this week
- C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0…☆742Updated 2 months ago
- Tools to aid in Vulkan development☆727Updated last week
- The OpenGL Samples Pack☆782Updated 3 years ago
- Vulkan Development Tools☆426Updated 2 weeks ago
- Vulkan Samples☆1,406Updated 4 years ago
- Code repository for Vulkan Cookbook by Packt☆863Updated 2 years ago
- OpenGL Image (GLI)☆581Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,259Updated last week
- Meta loader for Vulkan API☆1,575Updated this week
- Free implementation of the OpenGL Utility Toolkit (GLUT)☆853Updated last month
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆781Updated 3 weeks ago
- Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests☆571Updated this week
- Easy to integrate Vulkan memory allocation library☆2,959Updated 3 weeks ago
- Vulkan best practice for mobile developers☆667Updated 11 months ago
- My personal Vulkan renderer☆1,720Updated 3 weeks ago
- One stop shop for getting started with the Vulkan API☆2,079Updated this week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,081Updated last month
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,302Updated 2 years ago
- Easy to integrate memory allocation library for Direct3D 12☆863Updated 3 weeks ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,319Updated this week
- Introductory guide to vulkan.☆1,134Updated last month
- EGL API and Extension Registry☆132Updated 2 months ago