philipturner / metal-fft
1D, 2D, and 3D variations of Fast Fourier Transforms
☆30Updated 2 years ago
Alternatives and similar repositories for metal-fft:
Users that are interested in metal-fft are comparing it to the libraries listed below
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆30Updated 3 years ago
- Hardware-accelerated matrix/numeric programming library for Swift☆11Updated 2 months ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated last year
- Tutorial source for implementing deferred lighting in Metal☆22Updated 6 years ago
- Hardware accelerated visualisation of Modular Multiplication on a Circle written in Swift using Metal API and SwiftUI.☆34Updated 2 years ago
- Extensions and classes in Swift that make it easy to get an iOS device reading and processing MIDI data☆17Updated last year
- Adding color to real-time scene reconstruction☆23Updated 3 years ago
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- Swift Binding for MuJoCo: https://mujoco.org/☆19Updated 2 years ago
- Swift for TensorFlow☆31Updated 2 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆32Updated 5 years ago
- Shadertoy-style SwiftUI view☆50Updated 2 years ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆30Updated 3 weeks ago
- ☆22Updated 3 years ago
- Collection of notes on how to use Apple’s Metal API for compute tasks☆102Updated 6 years ago
- Metal shader Swift encoding code generator☆74Updated 4 months ago
- N dimensional array package for numeric computing in swift.☆24Updated last year
- Functional DSP / Audio Framework for Swift☆53Updated 4 months ago
- A voxel engine written in Swift☆35Updated 4 years ago
- QD (Quad Double) Extended Precision Library ported to Metal GPU Language☆23Updated 8 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆39Updated last month
- ☆30Updated 4 years ago
- ☆59Updated 7 months ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆39Updated 2 months ago
- ☆29Updated 4 years ago
- ☆45Updated 2 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆83Updated last year
- MTLTexture Viewer☆18Updated 7 months ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- A procedural game asset generator for macOS and iOS☆30Updated last year