Voxel cone traced dynamic global illumination.
☆62Dec 4, 2023Updated 2 years ago
Alternatives and similar repositories for vxgi
Users that are interested in vxgi are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆30Jun 14, 2018Updated 8 years ago
- OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing☆41Oct 7, 2019Updated 7 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆61Oct 25, 2018Updated 8 years ago
- OpenGl Global Illumination real-time rendering study project☆72Oct 11, 2022Updated 4 years ago
- ☆66Apr 10, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆659Feb 14, 2026Updated 8 months ago
- Real Time Global Illumination With Voxel Cone Tracing☆47Oct 12, 2023Updated 3 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆417Feb 22, 2023Updated 3 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆37Mar 2, 2022Updated 4 years ago
- Attempting to implement VXGI for NCCA Masterclass assignment☆15Mar 21, 2018Updated 8 years ago
- ☆107Dec 15, 2017Updated 8 years ago
- OpenGL Renderer w/ FrameGraph☆127Mar 2, 2025Updated last year
- A Physically Based Vulkan Renderer.☆34Oct 22, 2026Updated last week
- NVIDIA RTX Texture Streaming SDK☆43Oct 15, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim☆13Mar 11, 2018Updated 8 years ago
- RTX Global Illumination (RTXGI)☆877Feb 5, 2024Updated 2 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Dec 24, 2021Updated 4 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆73Jan 21, 2019Updated 7 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆72Mar 3, 2021Updated 5 years ago
- UE5 Style Render Engine Based On Vulkan☆194Aug 20, 2025Updated last year
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Mar 8, 2017Updated 9 years ago
- GPU occlusion culling using compute shader with Vulkan☆57Jan 23, 2018Updated 8 years ago
- Precomputed Radiance Transfer in OpenGL☆36Sep 4, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆146Oct 21, 2025Updated last year
- Screen space global illumination for GameMaker☆29Jul 30, 2023Updated 3 years ago
- ☆11Jul 18, 2024Updated 2 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Sep 22, 2018Updated 8 years ago
- NVIDIA RTX Texture Filtering SDK☆28Sep 5, 2026Updated last month
- Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make s…☆31Nov 14, 2023Updated 2 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 7 years ago
- ☆34Jul 18, 2023Updated 3 years ago
- vulkan subgroups example for reduce and scan☆14May 9, 2019Updated 7 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A minimal prototype implementing virtual texturing☆26Oct 5, 2026Updated 3 weeks ago
- A Game Engine☆15Mar 25, 2024Updated 2 years ago
- An online utility tool to generate C++ boilerplate binding code by parsing WGSL.☆13Aug 11, 2024Updated 2 years ago
- Implementation of Eulerian-on-Lagrangian Cloth Simulation on Siggraph 2018☆13Jul 23, 2019Updated 7 years ago
- ☆33Oct 12, 2026Updated 2 weeks ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆128May 31, 2018Updated 8 years ago
- A small ray tracer supporting importance sampling, path tracing, volumetric single scattering and volumetric importance sampling.☆10Apr 3, 2018Updated 8 years ago