gamesbyangelina / contrabotLinks
A hot game prototype jammed out at AI & Games Dagstuhl Seminar 2015.
☆12Updated 10 years ago
Alternatives and similar repositories for contrabot
Users that are interested in contrabot are comparing it to the libraries listed below
Sorting:
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆138Updated 7 years ago
- A Java clone of the iOS game Hero Academy.☆20Updated 7 years ago
- Framework for THE RESISTANCE board & card game, with various AI bots.☆88Updated 9 years ago
- A video game description language (VGDL) built on top pf pygame.☆156Updated 5 years ago
- An implementation of the MANIC cognitive architecture.☆39Updated 7 years ago
- Procedural universe space exploration game (prototype).☆46Updated 10 years ago
- A generator of American small towns, with an emphasis on social simulation.☆95Updated 8 months ago
- A python worldgen project☆34Updated 2 years ago
- Procedural Wildflowers☆13Updated 6 years ago
- Automating human walk cycles using machine learning☆65Updated 10 years ago
- Ogma - OgmaNeo Demos☆23Updated 3 years ago
- Dungeon generator for games.☆70Updated 8 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- A mostly ISO-compliant Prolog interpreter for Unity3D☆36Updated 7 years ago
- Procedural Generation Using Differentiable Programming☆16Updated 5 years ago
- A read-only recreation of voxelquest from the snapshots☆147Updated 8 years ago
- An evolutionary approach to optimizing L-systems☆20Updated 4 years ago
- Provides examples as to how we might store, modify, and realize Rensa assertions in Python v2. Please get in touch if you'd like access …☆12Updated 7 years ago
- Experiments with wang-like tiles☆155Updated 3 years ago
- 7 day roguelike game for 2015☆87Updated 7 years ago
- BotHack – A Nethack Bot Framework☆235Updated 8 years ago
- ERL - Evolved Reinforcement Learner☆42Updated 10 years ago
- MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT☆11Updated 7 years ago
- Generate dungeons procedurally☆26Updated 9 years ago
- The original implementation of HyperNEAT in C++☆94Updated 7 years ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- Another HyperNEAT Implementation☆70Updated 6 years ago
- Procedural Colorful Galaxies☆28Updated 8 years ago
- A Goal-Oriented Approach to Knowledge Discovery in Multi-Agent Systems☆41Updated 8 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 9 years ago