gamesbyangelina / contrabotLinks
A hot game prototype jammed out at AI & Games Dagstuhl Seminar 2015.
☆12Updated 10 years ago
Alternatives and similar repositories for contrabot
Users that are interested in contrabot are comparing it to the libraries listed below
Sorting:
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆139Updated 7 years ago
- A video game description language (VGDL) built on top pf pygame.☆159Updated 6 years ago
- The Video Game Level Corpus☆256Updated 5 years ago
- A Blood Bowl AI framework.☆136Updated last year
- NEAT implementation in Lua for Mario Kart 64 and the BizHawk emulator☆183Updated 8 years ago
- The original implementation of HyperNEAT in C++☆98Updated 8 years ago
- An API that allows for AI bots to be written in the original 2009 version of Spelunky.☆33Updated 6 years ago
- No longer maintained, actually usable implementation of NEAT☆65Updated 7 years ago
- This is the framework for the Generative Design in Minecraft Competition☆95Updated 5 years ago
- Another HyperNEAT Implementation☆70Updated 6 years ago
- A Java clone of the iOS game Hero Academy.☆20Updated 7 years ago
- Game platform for Artificial Intelligence research and education☆203Updated 3 years ago
- A generator of American small towns, with an emphasis on social simulation.☆99Updated last year
- ViZDoom Python wrapper☆76Updated 2 years ago
- Framework for THE RESISTANCE board & card game, with various AI bots.☆89Updated 10 years ago
- The original implementation of HyperNEAT in C++☆28Updated 9 years ago
- AI Automated Planning with STRIPS and PDDL in Node.js☆323Updated 2 years ago
- ☆132Updated 5 years ago
- Kenneth Stanley's NEAT code reorganized (tidier?)☆98Updated 5 years ago
- A large collection of mostly reinforcement learning agents.☆84Updated 10 years ago
- PGE: Parallel Game Engine☆102Updated 4 years ago
- Reference implementations of neural networks with differentiable memory mechanisms (NTM, Stack RNN, etc.)☆221Updated 9 years ago
- ZZZKBot is a bot (AI) for Starcraft: Broodwar. It is designed to compete against other bots. It is not designed to compete against humans…☆59Updated last week
- MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT☆11Updated 8 years ago
- A Goal-Oriented Approach to Knowledge Discovery in Multi-Agent Systems☆43Updated 8 years ago
- The Retro Learning Environment (RLE) -- a learning framework for AI☆186Updated 7 years ago
- Simple environment for creating very simple 2D games and training neural network models to perform tasks within them☆246Updated 6 years ago
- Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN) for character-level language models in Torch. Custom modifications to allow better…☆72Updated 6 years ago
- An implementation of the MANIC cognitive architecture.☆39Updated 8 years ago
- ☆106Updated 5 years ago