gamesbyangelina / contrabotLinks
A hot game prototype jammed out at AI & Games Dagstuhl Seminar 2015.
☆12Updated 10 years ago
Alternatives and similar repositories for contrabot
Users that are interested in contrabot are comparing it to the libraries listed below
Sorting:
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆138Updated 7 years ago
- A video game description language (VGDL) built on top pf pygame.☆157Updated 6 years ago
- Framework for THE RESISTANCE board & card game, with various AI bots.☆88Updated 9 years ago
- An Artificial Life system designed as an approach to Artificial Intelligence☆198Updated 4 years ago
- Procedural Generation Using Differentiable Programming☆16Updated 5 years ago
- A Java clone of the iOS game Hero Academy.☆20Updated 7 years ago
- The Video Game Level Corpus☆251Updated 5 years ago
- This is the framework for the Generative Design in Minecraft Competition☆96Updated 5 years ago
- A Blood Bowl AI framework.☆136Updated last year
- Experiments with wang-like tiles☆156Updated 3 years ago
- PGE: Parallel Game Engine☆102Updated 4 years ago
- An implementation of the MANIC cognitive architecture.☆39Updated 8 years ago
- ☆132Updated 5 years ago
- A large collection of mostly reinforcement learning agents.☆84Updated 10 years ago
- The original implementation of HyperNEAT in C++☆96Updated 8 years ago
- Game AI Game Engine☆99Updated 6 years ago
- Game platform for Artificial Intelligence research and education☆202Updated 2 years ago
- A generator of American small towns, with an emphasis on social simulation.☆100Updated 11 months ago
- Another HyperNEAT Implementation☆70Updated 6 years ago
- No longer maintained, actually usable implementation of NEAT☆64Updated 7 years ago
- An API that allows for AI bots to be written in the original 2009 version of Spelunky.☆32Updated 6 years ago
- Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN) for character-level language models in Torch. Custom modifications to allow better…☆72Updated 5 years ago
- Data management utilities for creating Magic the Gathering cards with neural networks.☆165Updated last year
- ViZDoom Python wrapper☆74Updated 2 years ago
- NEAT implementation in Lua for Mario Kart 64 and the BizHawk emulator☆183Updated 8 years ago
- Training a neural network to map from x,y of an images pixels to r,g,b.☆76Updated 8 years ago
- The original implementation of HyperNEAT in C++☆28Updated 9 years ago
- Neural Network Evolution Playground with Backprop NEAT☆140Updated 9 years ago
- PCGTutorials☆47Updated 10 years ago
- A constraint-based random number generater for use in games☆54Updated 10 years ago