needle-mirror / com.unity.entities.graphicsLinks
The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD. π¦ [Mirrored from UPM, not affiliated with Unity Technologies.]
β22Updated last month
Alternatives and similar repositories for com.unity.entities.graphics
Users that are interested in com.unity.entities.graphics are comparing it to the libraries listed below
Sorting:
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.β44Updated 8 months ago
- A package which adds the ability to add metadata to assets in Unityβ16Updated 8 months ago
- Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilationβ11Updated last year
- Octree implementation in Unityβ28Updated 2 years ago
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.β46Updated 2 years ago
- β18Updated last month
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharpβ21Updated 3 years ago
- β26Updated last year
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.β29Updated 5 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)β47Updated 2 years ago
- DOTS 1.0 Producive PathFinding by NavMeshQuereβ16Updated 2 years ago
- Workaround for jobified raycasts limitationsβ19Updated 5 years ago
- Unity-URP-LinearSpaceUIβ17Updated 2 years ago
- Simple and robust Entity Component System for .NET and Unity.β16Updated 5 months ago
- Minimalist simplex libraryβ46Updated 3 years ago
- Unity ParticleSystem for built-in UIβ25Updated 2 years ago
- Spatial hashing for Unity using ECS/DOTSβ56Updated 2 years ago
- A simple collection of jobs used for view frustum cullingβ52Updated 6 years ago
- A Demo Version of the DOTS Dynamic Bone Systemβ22Updated 2 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codesβ10Updated 3 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://gitβ¦β17Updated 4 years ago
- εΊδΊιιζ··εηζθ²η³»η»β13Updated 2 years ago
- Solution of Unity instancing mesh render with GPU culling.β33Updated 3 years ago
- Simple Unity Addressables Alternative That Supports Synchronized API And Memory Management.β20Updated last year
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.β18Updated last year
- Repository of additional unity BlobAssetβ13Updated last year
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by β¦β56Updated 11 months ago
- Playable integration for Unity Visual Scripting.β28Updated 2 years ago
- Unity APIs that may be useful but not mentioned in the documentation.β43Updated 8 months ago
- ε¨ζιͺ¨ιͺΌGPU-Skinningβ23Updated 7 years ago