mzaks / FlexBuffers-CSharpLinks
FlexBuffers is JSON comparable binary format with random value access capabilities
☆37Updated 3 years ago
Alternatives and similar repositories for FlexBuffers-CSharp
Users that are interested in FlexBuffers-CSharp are comparing it to the libraries listed below
Sorting:
- Unity package bringing FlexBuffers support to your Unity3D projects☆43Updated 3 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆63Updated last year
- A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, w…☆109Updated 5 years ago
- Extending DOTS☆60Updated 4 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago
- Burst Compatible Linq Implementations☆24Updated last year
- Burst-compatible Delegates☆17Updated 2 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated 2 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 4 years ago
- Various collections which are completely unmanaged by the GC☆50Updated 4 years ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 6 years ago
- Ease-of-Use Source Generator Alternative for Unity☆61Updated last year
- A general purpose code generator library for Unity☆76Updated 2 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆26Updated 7 years ago
- Collection of various Unity Utility classes/functions☆34Updated last year
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated last month
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- A remote developer console for Unity☆42Updated 3 years ago
- Zero Allocation Strings☆21Updated 2 years ago
- Blast Script Engine☆30Updated 2 years ago
- 🔬Package for unity3d which allow select type and members from editor inspector window☆43Updated 5 years ago
- Burst friendly (special) native collections for Unity☆82Updated last year
- Command based scriptable build pipeline for Unity 3D☆52Updated 3 weeks ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆58Updated last year
- GameObject Query Language☆40Updated 4 years ago
- Editor of `BlobAsset`☆33Updated 3 years ago
- The Asset Validator is an editor tool for validating assets in the project and in scenes.☆33Updated 5 years ago