mzaks / FlexBuffers-CSharpLinks
FlexBuffers is JSON comparable binary format with random value access capabilities
☆37Updated 3 years ago
Alternatives and similar repositories for FlexBuffers-CSharp
Users that are interested in FlexBuffers-CSharp are comparing it to the libraries listed below
Sorting:
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Unity package bringing FlexBuffers support to your Unity3D projects☆43Updated 3 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆62Updated last year
- Editor of `BlobAsset`☆33Updated 3 years ago
- Burst Compatible Linq Implementations☆24Updated 11 months ago
- The fastest and most efficient binary compression solution for Odin☆18Updated 4 years ago
- Collection of various Unity Utility classes/functions☆34Updated last year
- Ease-of-Use Source Generator Alternative for Unity☆60Updated last year
- Comparison chart for C# ECS solutions/frameworks☆53Updated last year
- The Asset Validator is an editor tool for validating assets in the project and in scenes.☆33Updated 5 years ago
- Burst friendly (special) native collections for Unity☆81Updated last year
- Package for implementing custom entity component inspectors.☆16Updated 3 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- Various collections which are completely unmanaged by the GC☆50Updated 4 years ago
- https://blast-script.com/☆29Updated 3 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago
- A remote developer console for Unity☆41Updated 2 years ago
- A general purpose code generator library for Unity☆76Updated 2 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆53Updated 2 years ago
- Zero Allocation Strings☆20Updated 2 years ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆56Updated 11 months ago
- Burst-compatible Delegates☆17Updated 2 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- Command based scriptable build pipeline for Unity 3D☆50Updated 2 weeks ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 5 years ago
- Just a set of easy to use extensions mostly for Unity DOTS☆15Updated 3 years ago
- Additional types and functionality☆24Updated 4 years ago
- Adds a scene group asset to Unity Engine that allows for seamless opening of multiple scenes at once.☆33Updated 5 years ago