Extrys / EZ-DOTS-ExtensionsLinks
Just a set of easy to use extensions mostly for Unity DOTS
☆15Updated 3 years ago
Alternatives and similar repositories for EZ-DOTS-Extensions
Users that are interested in EZ-DOTS-Extensions are comparing it to the libraries listed below
Sorting:
- The fastest and most efficient binary compression solution for Odin☆18Updated 4 years ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago
- Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.☆19Updated last year
- Unity DOTS Stats-system implementation☆36Updated 3 years ago
- Custom Analyzers Sample / Starter☆12Updated last year
- 🔧 A simple git status panel for Unity.☆16Updated 5 years ago
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right in…☆26Updated 2 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆43Updated last year
- DOTS Samples and ongoing research within the Unity Discord DOTS community☆38Updated 4 years ago
- Unity3D editor tool to speed up scene switching and playtesting when you are working with multiple scenes.☆42Updated 5 years ago
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- ☆16Updated 4 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- Tool for analyzing materials and shaders used in scenes☆15Updated last year
- ☆22Updated 4 years ago
- An editor extension for the Unity game engine.☆43Updated 3 years ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.☆19Updated last month
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆45Updated last year
- Additional types and functionality☆24Updated 4 years ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- Customize Toolbars and any EditorWindow with contextual modules☆49Updated 3 years ago
- A tool for Unity3D to help you pinpoint redundant data☆21Updated 5 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- Reactive node system for Unity☆44Updated last year
- Receive Update callback(s) from anywhere and in any order in Unity!☆16Updated 7 years ago
- A source generator that automatically generates a cache of components for Unity.☆35Updated last year
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆28Updated last month
- Utility components for quickly binding data values to views.☆41Updated 4 years ago