mwalczyk / plume
A wrapper around the Vulkan graphics API.
☆14Updated 7 years ago
Alternatives and similar repositories for plume:
Users that are interested in plume are comparing it to the libraries listed below
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- C++ implementation of Vulkan sitting on D3D12☆83Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Example projects for the bs::framework☆63Updated 2 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆114Updated 2 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- ☆81Updated 6 years ago
- Simple Vulkan ray tracing☆36Updated last week
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Vulkan core for the Verto Studio Graphics Library (VGL) Engine☆68Updated 2 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆68Updated 7 years ago
- A wrapper for DXC and SPIRV-cross☆103Updated this week
- Simple Dynamic Vulkan Extension Loader☆39Updated 7 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan.☆33Updated 7 months ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A Generic and Flexible Shader Cross Compiler Library/Tool☆33Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- Vulkan demos and tutorials.☆71Updated 8 years ago
- Modern C++ swizzling header-only library☆189Updated last year
- GLSL shader live-reloading☆71Updated 7 years ago