mkkellogg / Photons2Links
Particle System for Three.js
☆31Updated last year
Alternatives and similar repositories for Photons2
Users that are interested in Photons2 are comparing it to the libraries listed below
Sorting:
- ☆40Updated last month
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆103Updated 8 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆82Updated 8 months ago
- extend test for three js☆13Updated 2 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 9 months ago
- Performant plane reflections in three.js r139☆112Updated 3 years ago
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆100Updated last year
- Resources for three.js☆35Updated 2 months ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆62Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆25Updated last year
- 🛡️Interactive shield shader using three js (r3f)☆25Updated 8 months ago
- Visualize draw call cost.☆87Updated 2 years ago
- r3f Lightformers ported to vanilla JS☆12Updated 2 years ago
- Realistic water shader built with Three.js☆42Updated 4 months ago
- https://three-nodetoy.vercel.app/☆29Updated last year
- Solid mesh modeling for three.js.☆19Updated 4 years ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- Monkey Island Tribute☆26Updated 2 years ago
- ☆17Updated 7 months ago
- ☆12Updated 5 months ago
- Creating fireflies in three.js. FireFly Shader. FireFly Material.☆25Updated 6 months ago
- Computer Graphics Études with WebGL and Three.js☆144Updated 2 months ago
- A simple to use holographic material for vanilla threejs☆84Updated last year
- progressive-shadows test☆29Updated 2 years ago
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆138Updated 2 years ago
- Demonstration of depth peeling in three.js☆18Updated 11 months ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆42Updated 11 months ago
- ☆56Updated 2 years ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- ☆74Updated 11 months ago