A library containing utilities for mapping higher-level graphics work to D3D12
☆359Oct 12, 2026Updated 2 weeks ago
Alternatives and similar repositories for D3D12TranslationLayer
Users that are interested in D3D12TranslationLayer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The Direct3D11-On-12 mapping layer☆327Sep 16, 2026Updated last month
- The Direct3D9-On-12 mapping layer☆404Oct 1, 2026Updated 3 weeks ago
- Engineering specs for DirectX features.☆855Updated this week
- Easy to integrate memory allocation library for Direct3D 12☆1,046Updated this week
- The OpenCL-on-D3D12 mapping layer☆132Sep 14, 2026Updated last month
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,680Updated this week
- Official DirectX headers available under an open source license☆747Oct 21, 2026Updated last week
- DirectXMesh geometry processing library☆861Oct 20, 2026Updated last week
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,763Oct 20, 2026Updated last week
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,814Oct 21, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆852Dec 8, 2025Updated 10 months ago
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 6 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,115Mar 13, 2024Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆705Nov 11, 2024Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,835Jan 13, 2023Updated 3 years ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆733Jul 6, 2025Updated last year
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,852Sep 29, 2026Updated 3 weeks ago
- HLSL Specifications☆223Updated this week
- Math library using HLSL syntax with multiplatform SIMD support☆1,162Oct 3, 2026Updated 3 weeks ago
- DirectXTex texture processing library☆2,165Oct 21, 2026Updated last week
- Platform Abstraction Library☆413Apr 29, 2025Updated last year
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- DirectX Capabilities Viewer utility (dxcapsviewer.exe)☆172Oct 1, 2026Updated 3 weeks ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,453May 22, 2025Updated last year
- Direct3D Visual Studio Templates☆451Oct 9, 2026Updated 2 weeks ago
- Ray tracing glTF scene with Vulkan☆608Sep 29, 2025Updated last year
- Render Pipeline Shaders SDK☆360May 17, 2024Updated 2 years ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆491Updated this week
- DXIL conversion to SPIR-V for D3D12 translation libraries☆244Updated this week
- GPU texture/buffer performance tester☆701Nov 19, 2020Updated 5 years ago
- Modern cross-platform graphics engine written in C++☆544Jun 8, 2026Updated 4 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,043Jun 7, 2026Updated 4 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Stochastic Screen Space Reflections (SSSR)☆312Sep 5, 2022Updated 4 years ago
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆137Dec 25, 2023Updated 2 years ago
- My personal Vulkan renderer☆1,968Updated this week
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆106Nov 11, 2018Updated 7 years ago
- Awesome D3D12 ecosystem☆266Dec 18, 2018Updated 7 years ago
- This repository is intended to be used as a code repository for learning DirectX 12.☆689Feb 16, 2026Updated 8 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,029Aug 7, 2025Updated last year