The OpenCL-on-D3D12 mapping layer
☆126Feb 2, 2026Updated last month
Alternatives and similar repositories for OpenCLOn12
Users that are interested in OpenCLOn12 are comparing it to the libraries listed below
Sorting:
- A library containing utilities for mapping higher-level graphics work to D3D12☆351Updated this week
- The Direct3D11-On-12 mapping layer☆307Mar 9, 2026Updated last week
- WinRT test component☆18Aug 27, 2025Updated 6 months ago
- Get Windows System Root certificates☆17Jan 21, 2026Updated last month
- Official DirectX headers available under an open source license☆699Mar 9, 2026Updated last week
- MFCStoreClient is an example of how to access Windows Store APIs from a C++ MFC app.☆20Sep 1, 2022Updated 3 years ago
- CUDA Extension Wrangler☆26Aug 21, 2019Updated 6 years ago
- The repository targets the OpenCL gemm function performance optimization. It compares several libraries clBLAS, clBLAST, MIOpenGemm, Inte…☆16Mar 28, 2019Updated 6 years ago
- DirectX Capabilities Viewer utility (dxcapsviewer.exe)☆158Mar 2, 2026Updated 2 weeks ago
- Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.☆76Jun 18, 2019Updated 6 years ago
- C++ winmd parser☆92Jan 31, 2025Updated last year
- Experimental implementation of OpenCL over Metal☆12Jul 20, 2022Updated 3 years ago
- Implementation of OpenCL 3.0 on Vulkan☆424Mar 2, 2026Updated 2 weeks ago
- The Direct3D9-On-12 mapping layer☆385Mar 11, 2026Updated last week
- Clspv is a compiler for OpenCL C to Vulkan compute shaders☆706Mar 5, 2026Updated 2 weeks ago
- The OpenCL ICD Loader project.☆295Feb 6, 2026Updated last month
- Example of unmodified C++/WinRT running on Windows 7☆21Jan 15, 2020Updated 6 years ago
- ☆17Aug 27, 2022Updated 3 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Mar 9, 2026Updated last week
- Basic graphics samples using Magma library and Vulkan graphics API☆51Oct 16, 2025Updated 5 months ago
- HLSL-to-ISPC Utility Library☆43Jan 4, 2018Updated 8 years ago
- Sample Code showing use of Registration-free WinRT to access a 3rd party native WinRT Component from a non-packaged Desktop app☆48Jun 12, 2023Updated 2 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 9 years ago
- Engineering specs for DirectX features.☆821Mar 12, 2026Updated last week
- ☆905Apr 3, 2025Updated 11 months ago
- An implementation of HIP that works on CPUs, across OSes.☆131Mar 19, 2024Updated 2 years ago
- Print all known information about all available OpenCL platforms and devices in the system☆372Dec 19, 2025Updated 3 months ago
- Pre-built ROCm-GDB and GPU Debug SDK binaries☆16Mar 21, 2019Updated 6 years ago
- Intercept Layer for Debugging and Analyzing OpenCL Applications☆355Updated this week
- .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.☆11Aug 24, 2023Updated 2 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- Sample usage of the libdxg projects.☆15Jan 29, 2026Updated last month
- GearsVK: A Vulkan port of the classic 'gears' demo using VKK☆18Nov 8, 2025Updated 4 months ago
- .NET AOT compiler for retro computers☆15Dec 30, 2025Updated 2 months ago
- Helper library for userspace access to /dev/dxg☆38Feb 2, 2026Updated last month
- A 3D DirectX game for the Universal Windows Platform.☆114Jun 13, 2023Updated 2 years ago
- Use Direct3D 12 Compute Shader in C (Basic)☆27Oct 24, 2023Updated 2 years ago
- Automatically downloads and installs prebuilt Vulkan SDK releases.☆33Aug 5, 2025Updated 7 months ago
- App-local DLLs that forward to Visual C++ runtime components☆41Nov 2, 2023Updated 2 years ago