Custom extensions for the Unity MapMagic asset
☆22Jan 5, 2017Updated 9 years ago
Alternatives and similar repositories for MapMagicExtensions
Users that are interested in MapMagicExtensions are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This tool returns your data into graphs!☆16Feb 13, 2023Updated 3 years ago
- A editable node-base state machine for Unity.☆17May 3, 2018Updated 8 years ago
- Source-like displacements for Unity☆14Apr 1, 2019Updated 7 years ago
- A Unity Node Editor Framework (WIP)☆11Jan 22, 2019Updated 7 years ago
- Useful (mainly generator) scripts for MapMagic version > 2.1.8, Requires the paid for app Map Magic; Also the Spline, and Object, addons …☆14Sep 26, 2021Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- An open-source Unity3D implementation of the SNES Super Metroid game, one of my favorite games, multiplayer mode included.☆10Mar 4, 2017Updated 9 years ago
- Unity Editor extension to see object member values.☆15Jul 21, 2018Updated 8 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Mar 2, 2019Updated 7 years ago
- Unity Editor extension for drawing grids☆26Apr 11, 2018Updated 8 years ago
- Find Unity ManagedStaticReferences☆11Jul 10, 2023Updated 3 years ago
- Collection of Addons for Unity3d MTree by Maxime Herpine☆21Oct 4, 2019Updated 6 years ago
- Isometric tilemap editor extension for Unity☆15Jun 14, 2018Updated 8 years ago
- This package allows for you to have folder-specific asset importers.☆14Jan 10, 2022Updated 4 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆17Aug 16, 2018Updated 8 years ago
- Context menu plugin for Unity3D☆13May 5, 2019Updated 7 years ago
- Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.☆27Aug 22, 2020Updated 6 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Aug 5, 2019Updated 7 years ago
- simple unity tilemap☆29Mar 28, 2020Updated 6 years ago
- One voxel engine to rule them all and in Unity3D bind them.☆18Jun 25, 2016Updated 10 years ago
- A System Runtime Debugger for Unity ECS☆26Jul 20, 2018Updated 8 years ago
- Portals in Unity by not using RenderTextures!☆21Jun 12, 2017Updated 9 years ago
- A group of agents that implements both blended and priority based movement, resulting in a fluid group behavior that still allows for str…☆24Dec 19, 2017Updated 8 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Core OSM processing logic for building map based game in Unity☆27Jul 17, 2016Updated 10 years ago
- ☆17Aug 31, 2021Updated 5 years ago
- Particle system using Curl Noise for Unity.☆34Dec 7, 2018Updated 7 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Feb 25, 2019Updated 7 years ago
- Unity Extension Panel that display all the scenes in the project and more.☆28Oct 17, 2016Updated 9 years ago
- An implementation of a frustum mesh and useful components.☆13Jul 15, 2018Updated 8 years ago
- Edge tool for Shader Graph/VFX Graph☆21Jul 17, 2025Updated last year
- Texture2DArrayGenerator provides function or editor to make a Texture2DArray.☆18Feb 13, 2023Updated 3 years ago
- an editor tool to save unity profiler memory☆41Aug 23, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Simple achievement system based on 2 scriptable objects(property and achievement)☆14Jan 27, 2019Updated 7 years ago
- Experimenting with extending Unity's editor functionality and C# reflection to create a graph editor.☆10Sep 1, 2018Updated 8 years ago
- graph-based pathfinding implementation for the unity game engine☆27Aug 22, 2023Updated 3 years ago
- bake animation info into a Texture2d and use shader skinning☆21May 16, 2019Updated 7 years ago
- ☆16Nov 8, 2020Updated 5 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆103Apr 12, 2019Updated 7 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆133Jan 30, 2022Updated 4 years ago