graphitemaster / gmqccLinks
An Improved Quake C Compiler
☆173Updated 6 months ago
Alternatives and similar repositories for gmqcc
Users that are interested in gmqcc are comparing it to the libraries listed below
Sorting:
- Port of the Build game engine by Ken Silverman☆111Updated 3 months ago
- Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org☆184Updated last month
- Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.☆64Updated this week
- Bite-sized QuakeC VM written in C☆163Updated 4 months ago
- DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games☆162Updated 7 months ago
- Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.☆250Updated 3 months ago
- This is the original "Build" engine code released by Ken Silverman.☆103Updated 12 years ago
- Libretro port of Tyrquake (Quake 1 engine)☆44Updated last week
- unofficial mirror of QuakeSpasm SVN with branches for stuff I'm working on☆63Updated last year
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆82Updated last year
- qbism super8 engine based on Makaqu and Quake source code☆63Updated 2 years ago
- ☆163Updated 4 years ago
- A cleaned up version of QuakeC sources for vanilla Quake, based on properly licensed v1.01 version.☆32Updated 4 years ago
- Quake 1 MOD code progs☆58Updated 4 years ago
- Clean and bug-fixed Quake game code.☆36Updated 3 years ago
- Game Data Compiler Collection☆41Updated last month
- EDGE Source Code☆76Updated 2 years ago
- Rewrite of the Dark Engine by Looking Glass☆157Updated 7 years ago
- System Shock (PowerMac version / Official GPL Release)☆73Updated 3 years ago
- ☆50Updated this week
- Software Development Kit for id Tech☆121Updated last week
- CleanQC4FTE is a QuakeC codebase for total conversion mods/games utilizing FTEQW. It's been designed from ground-up to use CSQC as well. …☆16Updated 3 years ago
- EntityPlus is a mod that offers a true single player experience in the Quake III Arena videogame.☆41Updated 3 months ago
- A tutorial on writing a simple media player with SDL.☆63Updated last year
- Archive of all official Quake 1 releases.☆74Updated 5 months ago
- Spearmint Quake 3 and Team Arena game code.☆40Updated 3 months ago
- GPL release of Hovertank 3D source code.☆249Updated 11 years ago
- An attempt to understand how Quake engine works☆22Updated 2 years ago
- Extra bloaty junk to modernise stuff a bit.☆200Updated 10 months ago
- Quake BSP map viewer using C++ and OpenGL☆17Updated 2 years ago