matteblair / stockLinks
A practical starter for cross-platform OpenGL applications
☆12Updated 5 years ago
Alternatives and similar repositories for stock
Users that are interested in stock are comparing it to the libraries listed below
Sorting:
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 8 years ago
- Atmosphere shaders using BGFX☆38Updated 7 years ago
- Currender: A CPU renderer for computer vision☆32Updated 6 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago
- Study of differential geometry with Rust + WebGL☆16Updated 2 years ago
- Rendering engine written in C++ & OpenGL.☆37Updated 4 years ago
- Draws an antialiased grid along the X/Y/Z direction of a mesh.☆73Updated 6 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- Signed Distance Function Sculpting☆52Updated 8 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- ☆43Updated 7 years ago
- NanoPM, single header only PatchMatch☆77Updated 6 months ago
- High dynamic range rendering, with lens flare approximation and bloom☆77Updated last year
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆36Updated 9 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 4 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆66Updated 6 years ago
- Generating Trees with a Space Colonization Algorithm☆43Updated 7 years ago
- An experimental voxel engine.☆47Updated 2 years ago
- worley noise☆35Updated 11 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Collection of glsl shaders☆52Updated 6 years ago
- Utilities to manipulate spherical images☆113Updated 7 years ago
- WebGL-based Unified Particle System☆78Updated 9 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- C++/WASM GL Framework☆101Updated this week
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Updated 9 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago