matteblair / stock
A practical starter for cross-platform OpenGL applications
☆12Updated 4 years ago
Alternatives and similar repositories for stock:
Users that are interested in stock are comparing it to the libraries listed below
- kinskiGL is a set of portable C++ libraries useful for cross-platform OpenGL applications☆12Updated 10 months ago
- An inmediate mode GUI that works on top of Canvas2D (it can also work in WebGL)☆11Updated 3 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Rendering engine written in C++ & OpenGL.☆36Updated 4 years ago
- A javascript & webgl voxel path tracer.☆53Updated 6 years ago
- scrollytelling and Filament☆11Updated 2 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 9 years ago
- Spherical Cube Map rendering library☆24Updated 8 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆46Updated 3 years ago
- Water rendering using dudv map☆20Updated 3 years ago
- ☆12Updated 3 years ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆16Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- WebGL Heightmap Pathtracing using Quadtree Displacement Mapping☆16Updated last year
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- A C implementation of the Ramer-Douglas-Peucker path simplification algorithm☆13Updated 9 years ago
- Easily generate an environment map, or skybox, of Earth atmosphere given a 3D vector representing the direction of the sun.☆31Updated 2 years ago
- glsl-gaussian is a shader generator for WebGL, to generate a gaussian blur of an input texture☆21Updated 8 years ago
- Basic path tracing with WebGPU.☆11Updated last year
- GLSL port of HUSL, a human-friendly alternative to HSL☆10Updated 8 years ago
- Fixes holes in 3D meshes☆20Updated 7 years ago
- rust + wasm for declarative particle simulations☆13Updated 2 years ago
- lightweight timeline tools for openFrameworks☆10Updated 3 months ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 6 years ago
- Currender: A CPU renderer for computer vision☆32Updated 5 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18Updated 9 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 11 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 4 years ago