nomovok-opensource / wrathLinks
☆45Updated 5 years ago
Alternatives and similar repositories for wrath
Users that are interested in wrath are comparing it to the libraries listed below
Sorting:
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- Vulkan NanoVG backend☆32Updated 7 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Updated 10 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Updated 10 years ago
- Home of the Lava graphics shader language compiler and other tools☆20Updated 9 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆48Updated last year
- Lightweight append-only, header-less, journaling file format (C++11)☆14Updated 9 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- OpenGL Antigrain Geometry experiments☆85Updated 3 years ago
- vectorized high-level math library☆43Updated 6 years ago
- Realtime raytracer using SIMD on ARM, MIPS, PPC and x86☆26Updated 8 months ago
- Vino's Tool Box☆16Updated 8 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Tiny raster font blitting library☆25Updated 7 years ago
- A c++ library for paths defined by points within the 2d space☆46Updated 9 years ago
- 3d math with C and SIMD intrinsics☆45Updated 3 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆55Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- Crawler, a quick prototiping platform for Windows (C++11)☆14Updated 9 years ago
- mini-LZ library☆34Updated 3 years ago
- ☆11Updated 4 years ago
- A simple immutable ordered key/value storage system.☆15Updated 9 years ago
- A VM running SPIR-V code☆60Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 9 years ago
- A texture compression algorithm for sprite sheets that allows decompression on the GPU during rendering.☆108Updated 11 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago