bldeng / MeshSDFilter
Static/Dynamic Filter for Mesh Geometry
☆57Updated 4 years ago
Alternatives and similar repositories for MeshSDFilter:
Users that are interested in MeshSDFilter are comparing it to the libraries listed below
- Parallel and Scalable Heat Methods for Geodesic Distance Computation☆31Updated 5 years ago
- Uniform, Explicit and Implicit Laplacian Mesh Smoothing☆36Updated 7 years ago
- ☆54Updated 4 years ago
- ☆95Updated 5 months ago
- GPU image-based visual hull implemntation C++/ CUDA☆27Updated 7 years ago
- Anderson acceleration for geometry optimization and physics simulation☆45Updated 6 years ago
- An implementation of our paper: Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation☆33Updated 4 years ago
- implementation of the paper: Mesh Editing with Poisson-Based Gradient Field Manipulation☆50Updated 3 years ago
- Guided Mesh Normal Filtering☆183Updated 4 years ago
- as-rigid-as-possible surface deformation☆39Updated 9 years ago
- ☆19Updated 5 years ago
- Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion☆71Updated 11 months ago
- Patch-Based Optimization for Image-Based Texture Mapping☆103Updated 2 years ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated last month
- Surface Reconstruction☆28Updated 5 years ago
- A working copy of the code from "A Benchmark for Surface Reconstruction" by Berger et. Al☆52Updated 5 months ago
- A seamless, static, multi-view texturing system for 3D meshes☆100Updated 4 years ago
- Implementation of Exact Polyhedral Visual Hull☆16Updated 5 years ago
- Correlation Clustering on weighted mesh under an anisotropic metric☆44Updated 5 years ago
- ☆16Updated 7 years ago
- Creation of Visual Hull using Matlab☆41Updated 3 years ago
- Non-Local Low-Rank Normal Filtering for Mesh Denoising☆15Updated 3 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Updated 7 years ago
- ☆37Updated 6 years ago
- A python implementation of the As-Rigid-As-Possible paper by Ogla Sorkine and Marc Alexa.☆46Updated 5 years ago
- Winding Number Normal Consistency☆30Updated 2 months ago
- ☆51Updated 3 years ago
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆32Updated 4 years ago
- Code for SIGGRAPH 2011 paper GlobFit: Consistently Fitting Primitives by Discovering Global Relations☆34Updated 7 years ago
- Vacancy: A Voxel Carving implementation in C++☆69Updated 3 years ago