letrungkien211 / ObjLoader
Opengl to load .obj files
☆21Updated 6 years ago
Alternatives and similar repositories for ObjLoader:
Users that are interested in ObjLoader are comparing it to the libraries listed below
- ☆35Updated 5 years ago
- A scan-line z-buffer algorithm implementation. (图形学扫描线Z缓冲器算法的实现)☆30Updated 10 years ago
- ☆37Updated 6 years ago
- OpenGL cloth simulation based on Jesper Mosegaards tutorial☆35Updated 6 years ago
- "As-Rigid-As-Possible Shape Manipulation" & "Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening" source code☆34Updated 5 years ago
- as-rigid-as-possible surface deformation☆39Updated 9 years ago
- An implementation of a cloth simulation for CS7057: Real Time Physics. Based on the paper: 'Robust Treatment of Collisions, Contact and …☆18Updated 7 years ago
- Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.☆81Updated 2 years ago
- 这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。☆33Updated 5 years ago
- This is a direct implementation of Igarashi's Siggraph 05 paper "As-rigid-as-possible shape manipulation"☆34Updated 9 years ago
- An implementation of Large Steps in Cloth Simulation for CSE328☆25Updated 7 years ago
- Digital Geometry Processing - Fall 2016 - University of Victoria☆39Updated 8 years ago
- As-rigid-as-possible image deformation in Python and C☆21Updated 9 years ago
- Guided Mesh Normal Filtering☆181Updated 4 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆28Updated 6 years ago
- Implementation of Laplacian Surface Editing from O. Sorkine and D. Cohen-Or.☆19Updated 5 years ago
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆22Updated 10 years ago
- The code of lesson “Digital Geometry Processing” with ACAM frame☆134Updated 3 years ago
- Static/Dynamic Filter for Mesh Geometry☆56Updated 4 years ago
- Local barycentric coordinates solver☆69Updated 9 years ago
- GPU-Accelerated Ray-Tracing Renderer Using CUDA☆62Updated 4 years ago
- A simple ray tracing written c++.☆31Updated 11 years ago
- ☆38Updated 7 years ago
- auto UV mapping for triangular mesh☆39Updated 8 years ago
- a simple RayTracer based on the Monte Carlo Path Tracing☆16Updated 7 years ago
- Ubpa CMake☆23Updated 3 years ago
- A Photorealistic 3D Rendering Engine☆106Updated 5 years ago
- Ray Tracing 学习笔记☆64Updated 6 years ago
- The Visualization and Computer Graphics Library (VCG) fork of☆47Updated 2 years ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated last month