knightliao / zbufferLinks
A scan-line z-buffer algorithm implementation. (图形学扫描线Z缓冲器算法的实现)
☆30Updated 11 years ago
Alternatives and similar repositories for zbuffer
Users that are interested in zbuffer are comparing it to the libraries listed below
Sorting:
- A Coursework for Computer Graphic - Scan Line Z-Buffer☆22Updated 7 years ago
- ☆38Updated 7 years ago
- Monte Carlo Path Tracing☆37Updated 7 years ago
- a simple RayTracer based on the Monte Carlo Path Tracing☆16Updated 8 years ago
- A Coursework for Computer Graphic-Monte Carlo Path Tracer (Monte Carlo Path Tracing)☆33Updated 7 years ago
- Opengl to load .obj files☆21Updated 6 years ago
- The code of lesson “Digital Geometry Processing” with ACAM frame☆137Updated 4 years ago
- Code Replicability in Computer Graphics☆203Updated 2 years ago
- Source code for "Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks"☆67Updated 6 years ago
- ☆37Updated 6 years ago
- Implementation of Laplacian Surface Editing from O. Sorkine and D. Cohen-Or.☆20Updated 6 years ago
- An offline ray tracing-based renderer for fun☆64Updated 4 years ago
- Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器☆202Updated 7 years ago
- ☆109Updated 6 years ago
- as-rigid-as-possible surface deformation☆39Updated 10 years ago
- Non-Rigid version of Registar☆69Updated 10 years ago
- Z-buffer, scanline Z-buffer, hierarchical Z-buffer and hierarchical Z-buffer with octree algorithm to determine hidden surfaces.☆27Updated 4 years ago
- Local barycentric coordinates solver☆69Updated 10 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 5 years ago
- Guided Mesh Normal Filtering☆192Updated 5 years ago
- Assignment of [6.837 Intro to Computer Graphics, Fall 2004]☆19Updated 2 years ago
- A simple ray tracing written c++.☆31Updated 11 years ago
- Digital Geometry Processing - Fall 2016 - University of Victoria☆39Updated 8 years ago
- An implementation of Large Steps in Cloth Simulation for CSE328☆27Updated 2 months ago
- 2d物理引擎☆36Updated last year
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆23Updated 10 years ago
- A Photorealistic 3D Rendering Engine☆108Updated 6 years ago
- ☆45Updated 8 years ago
- GAMES 101.☆57Updated 4 years ago
- ☆35Updated 5 years ago