knightliao / zbufferLinks
A scan-line z-buffer algorithm implementation. (图形学扫描线Z缓冲器算法的实现)
☆30Updated 11 years ago
Alternatives and similar repositories for zbuffer
Users that are interested in zbuffer are comparing it to the libraries listed below
Sorting:
- Source code for "Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks"☆67Updated 6 years ago
- ☆38Updated 7 years ago
- Monte Carlo Path Tracing☆37Updated 7 years ago
- Code Replicability in Computer Graphics☆204Updated 2 years ago
- This is a direct implementation of Igarashi's Siggraph 05 paper "As-rigid-as-possible shape manipulation"☆35Updated 10 years ago
- A Coursework for Computer Graphic - Scan Line Z-Buffer☆22Updated 8 years ago
- Opengl to load .obj files☆21Updated 6 years ago
- A Coursework for Computer Graphic-Monte Carlo Path Tracer (Monte Carlo Path Tracing)☆33Updated 8 years ago
- a simple RayTracer based on the Monte Carlo Path Tracing☆16Updated 8 years ago
- The code of lesson “Digital Geometry Processing” with ACAM frame☆137Updated 4 years ago
- Local barycentric coordinates solver☆69Updated 10 years ago
- Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.☆83Updated 3 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 5 years ago
- as-rigid-as-possible surface deformation☆39Updated 10 years ago
- As-rigid-as-possible image deformation in Python and C☆23Updated 10 years ago
- GAMES 101.☆57Updated 4 years ago
- A simple ray tracing written c++.☆31Updated 12 years ago
- ☆62Updated 10 years ago
- Implementation of Laplacian Surface Editing from O. Sorkine and D. Cohen-Or.☆20Updated 6 years ago
- A Cuda based BVH☆14Updated 8 years ago
- ☆38Updated 6 years ago
- ☆35Updated 5 years ago
- ☆109Updated 6 years ago
- OpenGL cloth simulation based on Jesper Mosegaards tutorial☆35Updated 7 years ago
- Laplacian mesh deformation☆236Updated 7 years ago
- Digital Geometry Processing - Fall 2016 - University of Victoria☆39Updated 8 years ago
- Deformation assignment for Geometry Processing course☆165Updated 2 years ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 4 years ago
- A C++ implementing of Loop subdivision☆37Updated 3 years ago
- A Photorealistic 3D Rendering Engine☆108Updated 6 years ago