knightliao / zbufferLinks
A scan-line z-buffer algorithm implementation. (图形学扫描线Z缓冲器算法的实现)
☆30Updated 11 years ago
Alternatives and similar repositories for zbuffer
Users that are interested in zbuffer are comparing it to the libraries listed below
Sorting:
- ☆38Updated 7 years ago
- Monte Carlo Path Tracing☆37Updated 7 years ago
- Code Replicability in Computer Graphics☆204Updated 2 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 5 years ago
- Source code for "Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks"☆67Updated 6 years ago
- A Coursework for Computer Graphic-Monte Carlo Path Tracer (Monte Carlo Path Tracing)☆33Updated 8 years ago
- The code of lesson “Digital Geometry Processing” with ACAM frame☆137Updated 4 years ago
- ☆45Updated 5 years ago
- As-rigid-as-possible image deformation in Python and C☆23Updated 10 years ago
- An optix-based GPU path tracer☆94Updated 2 years ago
- A Coursework for Computer Graphic - Scan Line Z-Buffer☆22Updated 8 years ago
- A Cuda based BVH☆14Updated 8 years ago
- GAMES 101.☆57Updated 4 years ago
- a simple RayTracer based on the Monte Carlo Path Tracing☆16Updated 8 years ago
- GAMES 102☆285Updated 3 years ago
- This is a direct implementation of Igarashi's Siggraph 05 paper "As-rigid-as-possible shape manipulation"☆36Updated 10 years ago
- Path-space differentiable renderer☆162Updated last year
- Deformation assignment for Geometry Processing course☆170Updated 2 years ago
- Course Homework for Games101☆75Updated 2 years ago
- Towards Learning-based Inverse Subsurface Scattering☆30Updated 4 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆50Updated 6 years ago
- Anderson acceleration for geometry optimization and physics simulation☆46Updated 6 years ago
- A Photorealistic 3D Rendering Engine☆107Updated 6 years ago
- OpenGL cloth simulation based on Jesper Mosegaards tutorial☆35Updated 7 years ago
- Code for "Mesh-based Autoencoders for Localized Deformation Component Analysis", AAAI 2018☆40Updated 6 years ago
- ☆35Updated 6 years ago
- Spherical harmonics for radiance maps in python (numpy)☆117Updated 3 months ago
- ☆38Updated 6 years ago
- Laplacian mesh deformation☆237Updated 7 years ago
- Local barycentric coordinates solver☆69Updated 10 years ago