larku / RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
☆60Updated 4 years ago
Alternatives and similar repositories for RakNet:
Users that are interested in RakNet are comparing it to the libraries listed below
- SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applicatio…☆421Updated 2 years ago
- Dear ImGui port to Unreal Engine☆59Updated 7 years ago
- PhysFS++ is a C++ wrapper for the PhysicsFS library.☆82Updated 3 years ago
- Nebula Trifid☆71Updated last year
- Lightweight entity/component/system library (C++11)☆128Updated 8 years ago
- ☆112Updated 6 years ago
- A Generic and Flexible Shader Cross Compiler Library/Tool☆33Updated 6 years ago
- The blizzard module for premake☆25Updated 7 years ago
- An abstract graphics API library☆121Updated 6 years ago
- Game Engine☆129Updated 6 years ago
- A small project of game-ready containers extracted from the griffin engine.☆35Updated 7 years ago
- A small and easy C++ Entity-Component-System (ECS) library☆51Updated 11 years ago
- Data driven game engine.☆162Updated 4 years ago
- VERY simple cross-platform C++ analytics for games (using Google Analytics)☆97Updated last year
- Open Source occlusion culling engine for 3D Scenes☆98Updated 10 years ago
- Application.mk & Android.mk generator for Premake5☆23Updated 5 years ago
- A C++14 Entity Component System☆191Updated 4 years ago
- C++11 lock-free job queue☆84Updated 8 years ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆124Updated 6 months ago
- Make changes to your C++ code at runtime☆13Updated 9 months ago
- RPC Network Library for Multiplayer Games☆76Updated 9 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆67Updated 3 years ago
- Premake☆19Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆160Updated 8 years ago
- A C++11 runtime for skeletal animation from Spine by Esoteric Software☆47Updated 8 years ago
- Core libraries and utilities☆34Updated 2 years ago
- Entity Position Interpolation Code☆58Updated 5 years ago
- Contains all the steps and code required to get FASTBuild working with UnrealEngine 4.13☆65Updated 4 years ago
- Thoughts about entity-component-system☆191Updated 6 years ago
- C++ GUI API Aimed at Games☆94Updated 10 months ago