kahowell / physfs-cpp
PhysFS++ is a C++ wrapper for the PhysicsFS library.
☆82Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for physfs-cpp
- Core libraries and utilities☆34Updated 2 years ago
- a one header library for creating Lua bindings to C++☆78Updated 3 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago
- UNOFFICIAL Git mirror of PhysicsFS Mercurial repository. The official repository has also moved to GitHub; this one will no longer be upd…☆53Updated 3 years ago
- Data driven game engine.☆162Updated 4 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆81Updated 5 years ago
- Nebula Trifid☆71Updated last year
- C++ GUI API Aimed at Games☆87Updated 6 months ago
- OpenGL and Vulkan header and loader generator.☆204Updated last month
- Everything I am (was...) passionate about - the best game engine ever☆49Updated 3 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 8 years ago
- Small footprint UI library for games & apps (branch)☆47Updated 6 months ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 8 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆177Updated 5 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- ☆111Updated 5 years ago
- Application.mk & Android.mk generator for Premake5☆22Updated 5 years ago
- Luabind is a library that helps you create bindings between C++ and Lua.☆46Updated 2 years ago
- Data Oriented Tower Defense Example☆56Updated 5 years ago
- Further development of this fork has moved to my PlayRho repository.☆26Updated 7 years ago
- yet another squirrel C++ binding☆50Updated 5 years ago
- Irrlicht Binding for IMGUI☆42Updated 8 years ago
- A C++14 Entity Component System☆190Updated 4 years ago
- D3D Port of Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.☆74Updated 4 years ago
- Builds atlas texture from a bunch of input images.☆74Updated 4 years ago
- Game Engine☆126Updated 5 years ago
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- Entity-component-system based 3D game engine☆64Updated 11 years ago
- VERY simple cross-platform C++ analytics for games (using Google Analytics)☆97Updated last year
- DDS image loader for OpenGL/ OpenGL ES2☆58Updated 6 years ago