SLikeSoft / SLikeNetLinks
SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.
☆429Updated 2 years ago
Alternatives and similar repositories for SLikeNet
Users that are interested in SLikeNet are comparing it to the libraries listed below
Sorting:
- RakNet is a cross platform, open source, C++ networking engine for game programmers.☆60Updated 4 years ago
- Official OIS repository. Object oriented Input System☆266Updated last year
- An open source C++ entity system.☆463Updated 4 years ago
- C++ Game Engine (Under Construction!)☆448Updated 2 years ago
- C++ single-header entity component system library☆472Updated 4 years ago
- Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. T…☆418Updated 3 months ago
- Abandoned: GWEN - GUI Without Extravagant Nonsense.☆433Updated last year
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆287Updated 2 years ago
- MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into exist…☆338Updated 2 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆515Updated 3 years ago
- PhysFS++ is a C++ wrapper for the PhysicsFS library.☆82Updated 4 years ago
- A C++14 Entity Component System☆191Updated 4 years ago
- Base library used across multiple projects☆610Updated last week
- A drop-in entity editor for EnTT with Dear ImGui☆243Updated last year
- A modern C++ tweening library☆779Updated last year
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆616Updated 2 years ago
- Small footprint UI library for hardware accelerated games & applications☆585Updated 5 years ago
- ☆325Updated 2 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆482Updated 5 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆575Updated 4 years ago
- Dear ImGui Addons Branch = plain unmodified dear imgui plus some extra addon.☆399Updated 2 years ago
- GENie - Project generator tool☆934Updated 2 months ago
- Skinnable GUI with useful widget collection. Fork of GWEN.☆219Updated last year
- A task scheduling framework designed for the needs of game developers.☆454Updated 2 years ago
- A Just-In-Time compiler for the AngelScript language on x86 processors.☆244Updated 2 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆251Updated 5 years ago
- Cross-platform C++ 2D / 3D game engine.☆224Updated 6 years ago
- MIT Licensed 3D Engine☆295Updated 8 years ago
- Image library.☆356Updated 3 months ago
- C++ entity-component system☆251Updated 8 years ago