keijiro / Waifu2xBarracudaLinks
Waifu2x Unity Barracuda implementation
☆210Updated 3 years ago
Alternatives and similar repositories for Waifu2xBarracuda
Users that are interested in Waifu2xBarracuda are comparing it to the libraries listed below
Sorting:
- Unity primitive mesh generator as an asset importer☆346Updated last year
- Simple toon shader for Unity HDRP (High Definition Render Pipeline)☆156Updated 5 years ago
- A testbed project for Unity real-time ray tracing features☆288Updated last year
- Procedural character generation with Unity Shader Graph and VFX Graph☆200Updated 3 years ago
- Basic asset collection for Unity Shader Graph☆190Updated 6 months ago
- FFmpeg extension for Unity Recorder☆201Updated 4 years ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 3 years ago
- A package for playing sequential image sequences in Unity Timeline☆286Updated 10 months ago
- Example with Unity 2019.3 new Mesh API☆140Updated 4 years ago
- Perceptually uniform colormap generator for Unity☆100Updated 4 years ago
- Fireworks particle effect with Unity VFX Graph☆248Updated 4 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆243Updated 3 years ago
- A collection of procedural motion scripts for Unity☆239Updated last year
- Simple post effects for Unity URP using Shader Graph☆138Updated 2 years ago
- Flip book effect with HDRP and KinoAqua☆82Updated 3 years ago
- "Wig" effect with the C# Job System and the Burst compiler☆193Updated 2 months ago
- Watercolor effect for Unity URP/HDRP☆539Updated last year
- An experimental presentation program with Unity☆103Updated 10 months ago
- Simple procedural motion with Unity Timeline.☆445Updated 2 months ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆248Updated 7 years ago
- Full source-code for Amplify Color plugin for Unity☆165Updated 9 months ago
- A Geometry shader written for Unity's build-in Render Pipeline☆129Updated 2 years ago
- Kamakura Shaders☆353Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- Additional Draft tools for VisualEffectGraph☆122Updated 7 months ago
- Full source-code for Amplify Occlusion plugin for Unity☆285Updated 10 months ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Hatching shader implementation for Unity☆111Updated 4 years ago
- A simple mesh decal component for Unity☆231Updated 4 years ago