OttoX / FomalhautLinks
A clean, simple, c++14, Entity Component System like Overwatch ECS architecture
☆51Updated 5 years ago
Alternatives and similar repositories for Fomalhaut
Users that are interested in Fomalhaut are comparing it to the libraries listed below
Sorting:
- Core libraries and utilities☆35Updated 2 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Updated 6 years ago
- Entity Position Interpolation Code☆58Updated 6 years ago
- Kruger Prototype Game Engine☆24Updated 3 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆20Updated last year
- Integration dear imgui to unity☆26Updated 6 years ago
- 用于将MSIL编译到C++/MicroCode的AOT编译器。☆22Updated 4 years ago
- ragdoll simulator based on PhysX-3.3☆28Updated 6 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- ☆38Updated 3 years ago
- Simple job system using standard C++☆71Updated 3 years ago
- Automatically generate externs from UHT definitions☆20Updated 3 years ago
- Deferred PBR rendering engine for DirectX 11☆17Updated 7 years ago
- a reserch desktop app based on electron☆32Updated 8 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- ☆21Updated last year
- Render Hardware Interface. With DX11 and Vulkan backends☆28Updated 6 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 9 years ago
- A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, co…☆48Updated 10 years ago
- Networked Physics Demo (GDC 2015)☆76Updated 8 years ago
- Entity component system geared for games☆17Updated 5 years ago
- Rigid Body Simulation on the GPU☆24Updated 6 years ago
- ☆16Updated 10 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆62Updated 3 years ago
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆30Updated 9 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- Simple Terrain Engine in 200 Lines of Code☆31Updated 9 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆42Updated 5 years ago