javiersalcedopuyo / UnityRayMarchingLinks
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
☆16Updated 5 years ago
Alternatives and similar repositories for UnityRayMarching
Users that are interested in UnityRayMarching are comparing it to the libraries listed below
Sorting:
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- ☆34Updated 6 years ago
- This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.☆21Updated 2 years ago
- Collection of experimental Unity Projects☆22Updated 6 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 7 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- It already exists port of this shader. Just in case, a simple one and no blur effect.☆34Updated 6 years ago
- ☆67Updated 5 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 5 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 7 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆116Updated 3 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆49Updated 7 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆44Updated 4 years ago
- A snow layer shader for Shader Graph and Universal Render Pipeline.☆34Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66Updated 7 years ago
- Collection of Unity Burst samples☆78Updated 3 years ago
- A rain puddles shader for Unity Shader Graph and Universal Render Pipeline☆41Updated 5 years ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆47Updated 3 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- 🖥 An example of LCD Display shader in URP.☆33Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Updated 5 years ago
- ☆32Updated 5 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago